Guides · Duchess · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Duchess: Blood Blade

1. Summary

A skill-swap relic turns her starting dagger’s skill into Blood Blade: a slash that throws a blood wave, 3 FP a press, up to three presses in a row. It builds bleed from range and takes the skill buffs (both Balancers). Little is written about it on Duchess (most Blood Blade praise is for Executor), but it needs nothing found in the run.

No relics: 219 DPS. With the core lines: 259 DPS (+18.2%). Standing with players: 4 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: solo and trio. Needs: the Blood Blade skill-swap relic, on the earliest relic slot that swaps a skill.

2. How it plays

  1. Press the skill up to three times in a row. Decoded (Nightreign animation a672): each press is a slash (55% motion value on the dagger’s attack rating) and a blood wave (115 physical, scaled by Arcane only: override row 51120 sets Arcane at 25 and nothing else). Presses come every 39, 22 and 24 frames (1.3, 0.73 and 0.8 s): the follow-ups are much faster.
  2. Mix in the dagger chain: the model splits attack time half and half (an estimate).
  3. Restage after a burst; with Brief Invulnerability its 0.4 s i-frames also cancel a self-bleed proc.

Decoded rotation Blood Blade on Duchess' Dagger + chain (style rotation), no relics: 219 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Skill: Blood Blade19.131%decoded AtkParam rows 300000630×0.3333333333333333, 300000631×0.3333333333333333, 300000633×0.3333333333333333, 300000634×0.3333333333333333, 300000636×0.3333333333333333, 300000637×0.3333333333333333: one press, the hits of the Nightreign animation a672_040000 + a672_040010 + a672_040020 (TAE events → BehaviorParam_PC → AtkParam / Bullet); rate: Nightreign TAE: a672_040000 + a672_040010 + a672_040020 reuse 0.9444444444444444s; × share 0.5 × uptime 0.6
1H Light 2-55.528%AR 216 × decoded motion values of the hero moveset’s hits (1/2/2/1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 0.5 × uptime 0.6
Character skill: Restage (replay)5.019%replays knob restageReplay 0.5 × damage of the last knob restageWindowSeconds 3s (estimate; Restage has no AtkParam of its own); rate: decoded HeroParam cooldown 12s × 1 use(s)
Status procs–11%SpEffect proc payloads (decoded) × boss HP × knob bossHpScale; rate: from buildup ÷ boss resistance (decoded)
1H Light 6 (chain finisher)5.56%AR 216 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 0.5 × uptime 0.6
1H Light 15.56%AR 216 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 0.5 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
Changes compatible armament’s skill to Blood Blade at start of expedition (the rotation casts it)2 agreerequiredSpEffect 7123700 (engine-coded: no number in the params)
Improved Skill Attack Power2 agree+5.1%SpEffect 7006700: attack ×1.15, only attack sub-categories 112/111
Attack power up after defeating a Night Invader3 agree+12.6%SpEffect 7060201 (engine-coded: no number in the params)

4. Strong and flex lines

LinePlayersModel valueDecoded
Physical Attack Up +41 agree+10.9%SpEffect 7001404: phys ×1.12
[Duchess] Use Character Skill for Brief Invulnerability3 agree+8.8%SpEffect 7500301: 0.4 s
[Duchess] Improved Character Skill Attack Power1 agree, 1 disagree+3.7%SpEffect 7290000 (engine-coded: no number in the params)
Blood Loss in Vicinity Increases Attack Power1 agree+5.2%SpEffect 321600: while state 379; 321601: attack ×1.2, 20 s

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Physical Attack Up +3–+9.6%SpEffect 7001403: phys ×1.105
[Duchess] Dagger chain attack reprises event upon nearby enemies–+8.0%SpEffect 7010703: while state 2018
HP Restoration upon Dagger Attacks–+6.0%SpEffect 8600111: 1 s, every 1.1 s, HP +15
Physical Attack Up +2–+5.5%SpEffect 7001402: phys ×1.06
Improved Melee Attack Power–+5.5%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Improved Dagger Attack Power–+4.8%SpEffect 8160000: attack ×1.09
Physical Attack Up +1–+4.5%SpEffect 7001401: phys ×1.05
Attack power permanently increased for each evergaol prisoner defeated–+4.5%SpEffect 7060001 (engine-coded: no number in the params)
Taking attacks improves attack power–+3.9%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
[Duchess] Improved Vigor and Strength, Reduced Mind–+3.7%SpEffect 7643000: while state 2251

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Ultimate Art Charging Impaired0.0+0.0%–
Reduced Strength and Intelligence0.2-0.2%–
Reduced Faith and Strength0.2-0.2%–
Reduced Damage Negation for Flask Usages0.9-0.9%–
Reduced Rune Acquisition1.0+0.0%1
Reduced Dexterity and Faith1.5-1.5%–
Reduced Intelligence and Dexterity1.5-1.5%–
Taking Damage Causes Frost Buildup1.5+0.0%1.5
Near Death Reduces Max HP1.5+0.0%1.5
Reduced Vigor and Arcane1.6-1.6%–
Continuous HP Loss1.7-1.7%–
Repeated Evasions Lower Damage Negation1.9-1.9%–
All Resistances Down2.0+0.0%2
Reduced Flask HP Restoration2.1-2.1%–
Reduced Damage Negation After Evading2.3-2.3%–
Poison Buildup When Below Max HP2.5+0.0%2.5
Taking Damage Causes Poison Buildup3.0+0.0%3
Rot Buildup When Below Max HP3.0+0.0%3
Taking Damage Causes Blood Loss Buildup3.5+0.0%3.5
Lower Attack When Below Max HP3.9-3.9%–
Taking Damage Causes Rot Buildup4.0+0.0%4
Taking Damage Causes Madness Buildup4.0+0.0%4
Taking Damage Causes Sleep Buildup4.0+0.0%4
Taking Damage Causes Death Buildup8.0+0.0%8

The slash scales with the dagger’s Dexterity (73) and Strength (13); the wave only with Arcane (25, override row 51120), which Duchess has little of (11 at level 15). So Intelligence and Faith curses cost nothing, and Arcane and Strength curses very little. Avoid Continuous HP Loss (forbidden).

6. Avoid

None listed.

7. Vessels

VesselRelic slotsDeep slots
Duchess’ Chaliceblue, yellow, anyred, blue, yellow
Duchess’ Gobletyellow, yellow, greenyellow, yellow, green
Duchess’ Urnred, blue, bluered, blue, blue
Soot-Covered Duchess’ Urnred, red, greenred, red, green
Sealed Duchess’ Urnblue, blue, redgreen, green, yellow
Decrepit Duchess’ Gobletblue, green, greenblue, green, green
Forgotten Duchess’ Gobletgreen, yellow, yellowred, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

The swap relic and the Balancers are fixed-color relics (the red and blue Balancers); a vessel with red and blue slots fits both Balancers.

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

The biggest use, Skill: Blood Blade (1.9999999999999998 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam rows 300000630×0.3333333333333333, 300000631×0.3333333333333333, 300000633×0.3333333333333333, 300000634×0.3333333333333333, 300000636×0.3333333333333333, 300000637×0.3333333333333333: one press, the hits of the Nightreign animation a672_040000 + a672_040010 + a672_040020 (TAE events → BehaviorParam_PC → AtkParam / Bullet).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[AoW] Blood Blade 300000630Phys119×1.311×0.6×1.0295
[AoW] Blood Blade 300000631Phys230×1.311×0.6×1.02184
[AoW] Blood Blade 300000633Phys119×1.311×0.6×1.0295
[AoW] Blood Blade 300000634Phys230×1.311×0.6×1.02184
[AoW] Blood Blade 300000636Phys119×1.311×0.6×1.0295
[AoW] Blood Blade 300000637Phys230×1.311×0.6×1.02184

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded rows used: SwordArtsParam 224 (Blood Blade, 3 FP); AtkParam_Pc 300000630/633/636 (slashes, 55% motion value) and 300000631/634/637 (waves, 115 physical, override 51120: Arcane 25); Nightreign animations a672_040000 / 040010 / 040020.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Duchess.json, researched 2026-11-01):

No per-slash damage for Blood Blade on Duchess was found (Duchess.json: “slashes per use not documented”). A D5 melee Duchess puts Blood Blade or Hoarfrost Stomp in the swap slot; a 2026 meta summary lists “double Balancers, Night Invaders, starting Hoarfrost Stomp / Blood Blade”.

11. Gaps and confidence

The model agrees with players’ tier order on 75% of 12 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.