Relic effects

Every effect a relic can roll, by category. Two copies of the same effect count once unless the effect stacks; those are marked.

Category 5
[Guardian] Slowly restores nearby allies' HP while Art is active
[Scholar] Allies Targeted by Character Skill gain boosted attack
Taking attacks improves attack power
Physical Attack Up +2
Small Pouch in possession at start of expedition
Category Armament Skills 20
Changes compatible armament's skill to Glintblade Phalanx at start of expedition
Changes compatible armament's skill to Gravitas at start of expedition
Changes compatible armament's skill to Flaming Strike at start of expedition
Changes compatible armament's skill to Eruption at start of expedition
Changes compatible armament's skill to Thunderbolt at start of expedition
Changes compatible armament's skill to Lightning Slash at start of expedition
Changes compatible armament's skill to Sacred Blade at start of expedition
Changes compatible armament's skill to Prayerful Strike at start of expedition
Changes compatible armament's skill to Poisonous Mist at start of expedition
Changes compatible armament's skill to Poison Moth Flight at start of expedition
Changes compatible armament's skill to Blood Blade at start of expedition
Changes compatible armament's skill to Seppuku at start of expedition
Changes compatible armament's skill to Chilling Mist at start of expedition
Changes compatible armament's skill to Hoarfrost Stomp at start of expedition
Changes compatible armament's skill to White Shadow's Lure at start of expedition
Changes compatible armament's skill to Endure at start of expedition
Changes compatible armament's skill to Quickstep at start of expedition
Changes compatible armament's skill to Storm Stomp at start of expedition
Changes compatible armament's skill to Determination at start of expedition
Changes compatible armament's skill to Rain of Arrows at start of expedition
Category Attributes 54
Increased Maximum HP stacks
Increased Maximum FP stacks
Increased Maximum Stamina stacks
Increased Maximum HP stacks
Increased Maximum Stamina
Improved Stamina Recovery stacks
Improved Dexterity stacks
Character Skill Cooldown Reduction +4
Character Skill Cooldown Reduction +5
Ultimate Art Auto Charge +4
Ultimate Art Auto Charge +5
Max HP increased for each great enemy defeated at a Great Church.
Arcane increased for each great enemy defeated at a Ruin
Max stamina increased for each great enemy defeated at a Great Encampment
Increased Maximum HP stacks
Increased Maximum FP stacks
Increased Maximum Stamina stacks
Vigor +1 stacks
Vigor +2 stacks
Vigor +3 stacks
Increased Maximum HP
Mind +1 stacks
Mind +2 stacks
Mind +3 stacks
Increased Maximum FP
Endurance +1 stacks
Endurance +2 stacks
Endurance +3 stacks
Increased Maximum Stamina
Strength +1 stacks
Strength +2 stacks
Strength +3 stacks
Dexterity +1 stacks
Dexterity +2 stacks
Dexterity +3 stacks
Intelligence +1 stacks
Intelligence +2 stacks
Intelligence +3 stacks
Faith +1 stacks
Faith +2 stacks
Faith +3 stacks
Arcane +1 stacks
Arcane +2 stacks
Arcane +3 stacks
Character Skill Cooldown Reduction +1 stacks
Character Skill Cooldown Reduction +2 stacks
Character Skill Cooldown Reduction +3 stacks
Ultimate Art Auto Charge +1 stacks
Ultimate Art Auto Charge +2 stacks
Ultimate Art Auto Charge +3 stacks
Max FP permanently increased after releasing Sorcerer's Rise mechanism
Increased Maximum HP stacks
Increased Maximum FP stacks
Increased Maximum Stamina stacks
Category Character Specific 102
[Wylder] Character Skill inflicts Blood Loss
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies
[Duchess] Use Character Skill for Brief Invulnerability
[Raider] Hit With Character Skill to Reduce Enemy Attack Power
[Revenant] Increased Max FP upon Ability Activation
[Recluse] Collect Affinity Residues to Negate Affinity
[Executor] Slowly Restore HP upon Ability Activation
[Scholar] Reduced FP consumption when using Character Skill on self
[Undertaker] Executing Art readies Character Skill
[Wylder] Improved Mind, Reduced Vigor
[Wylder] Improved Intelligence and Faith, Reduced Strength and Dexterity
[Guardian] Improved Strength and Dexterity, Reduced Vigor
[Guardian] Improved Mind and Faith, Reduced Vigor
[Ironeye] Improved Arcane, Reduced Dexterity
[Ironeye] Improved Vigor and Strength, Reduced Dexterity
[Duchess] Improved Vigor and Strength, Reduced Mind
[Duchess] Improved Mind and Faith, Reduced Intelligence
[Raider] Improved Mind and Intelligence, Reduced Vigor and Endurance
[Raider] Improved Arcane, Reduced Vigor
[Revenant] Improved Vigor and Endurance, Reduced Mind
[Revenant] Improved Strength, Reduced Faith
[Recluse] Improved Vigor, Endurance, and Dexterity, Reduced Intelligence and Faith
[Recluse] Improved Intelligence and Faith, Reduced Mind
[Executor] Improved Vigor and Endurance, Reduced Arcane
[Executor] Improved Dexterity and Arcane, Reduced Vigor
[Scholar] Improved Mind, Reduced Vigor
[Scholar] Improved Endurance and Dexterity, Reduced Intelligence and Arcane
[Undertaker] Improved Dexterity, Reduced Vigor and Faith
[Undertaker] Improved Mind and Faith, Reduced Strength
[Guardian] Improved Character Skill range
[Wylder] Art activation spreads fire in area
[Duchess] Dagger chain attack reprises event upon nearby enemies
[Raider] Character Skill damage up, damage negation impaired during use
[Revenant] Expend own HP to fully heal nearby allies when activating Art
[Guardian] Increased duration for Character Skill
[Guardian] Damage negation for allies improved when using Ultimate Art
[Revenant] Trigger ghostflame explosion during Ultimate Art activation
[Guardian] Restores allies' HP when Character Skill is used
[Wylder] Character Skill inflicts Blood Loss
[Guardian] Creates whirlwind when charging halberd attacks
[Executor] Roaring restores HP while Art is active
[Guardian] Character Skill inflicts Holy damage
[Guardian] Slowly restores nearby allies' HP while Art is active
[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)
[Wylder] Impaired damage negation, improved attack power & stamina after Art activation
[Revenant] Strengthens family and allies when Ultimate Art is activated
[Raider] Damage taken while using Character Skill improves attack power and stamina
[Wylder] Reduced cooldown time for Character Skill
[Duchess] Become difficult to spot and silence footsteps after landing critical from behind
[Wylder] Improved attack power when Character Skill is activated
[Wylder] Art gauge greatly filled when ability is activated
[Duchess] Defeating enemies while Art is active ups attack power
[Recluse] Collecting affinity residue activates Terra Magica
[Recluse] Suffer blood loss and increase attack power upon Art activation
[Wylder] Improved attack power when ability is activated
[Wylder] +1 additional Character Skill use
[Guardian] Become the target of enemy aggression when ability is activated
[Guardian] Successful guards send out shockwaves while ability is active
[Duchess] Duration of Ultimate Art extended
[Raider] Permanently increase attack power when performing Character Skill's final attack
[Recluse] Extends duration of blood sigils
[Recluse] Collecting 4 Affinity Residues Improves Affinity Attack Power
[Recluse] Activating Ultimate Art raises Max HP
[Executor] Attack power up while Ultimate Art is active
[Executor] Improves effect of ability but lowers resistance to status ailments
[Executor] Character Skill Boosts Attack but Attacking Drains HP
[Executor] While Character Skill is active, unlocking use of cursed sword restores HP
[Ironeye] Art Charge Activation Adds Poison Effect
[Ironeye] Boosts thrusting counterattacks after executing Art
[Scholar] Prevent slowing of Character Skill Progress
[Scholar] Allies targeted by Character Skill gain boosted attack
[Scholar] Allies targeted by Character Skill gain boosted attack
[Scholar] Continuous damage inflicted on targets threaded by Ultimate Art
[Scholar] Continuous damage inflicted on targets threaded by Ultimate Art
[Scholar] Earn runes for each additional specimen acquired with Character Skill
[Scholar] Earn runes for each additional specimen acquired with Character Skill
[Undertaker] Activating Ultimate Art increases attack power
[Undertaker] Activating Ultimate Art increases attack power
[Undertaker] Attack power increased by landing the final blow of a chain attack
[Undertaker] Attack power increased by landing the final blow of a chain attack
[Undertaker] Physical attacks boosted while assist effect from incantation is active for self
[Undertaker] Physical attacks boosted while assist effect from incantation is active for self
[Undertaker] Contact with allies restores their HP while Ultimate Art is activated
[Undertaker] Contact with allies restores their HP while Ultimate Art is activated
[Revenant] Power up while fighting alongside family
[Ironeye] +1 additional Character Skill use
[Ironeye] Extends duration of weak point
[Duchess] Improved Character Skill Attack Power
[Duchess] Character Skill inflicts sleep upon enemies
[Raider] Duration of Ultimate Art extended
[Revenant] Ability activation chance increased
The Wylder's Grief stacks
The Guardian's Grief stacks
The Ironeye's Grief stacks
The Duchess' Grief stacks
The Raider's Grief stacks
The Revenant's Grief stacks
The Recluse's Grief stacks
The Executor's Grief stacks
The Scholar's Grief stacks
The Undertaker's Grief stacks
Category Defensive 114
Improved Blood Loss Resistance stacks
Improved Frost Resistance stacks
Improved Poison Resistance stacks
Improved Rot Resistance stacks
Improved Sleep Resistance stacks
Improved Madness Resistance stacks
Improved Death Blight Resistance stacks
Improved Poison & Rot Resistance stacks
Improved Blood Loss & Frost Resistance stacks
Improved Sleep & Madness Resistance stacks
Improved Poise stacks
Improved Physical Damage Negation stacks
Improved Magic Damage Negation stacks
Improved Fire Damage Negation stacks
Improved Lightning Damage Negation stacks
Improved Holy Damage Negation stacks
Improved Non-Physical Damage Negation stacks
Improved Dodging
Improved Damage Negation at Low HP stacks
Improved Damage Negation at Full HP stacks
Improved Guarding Ability stacks
Poise +4
Poise +5
Improved Magic Damage Negation +1 stacks
Improved Magic Damage Negation +2 stacks
Improved Fire Damage Negation +1 stacks
Improved Fire Damage Negation +2 stacks
Improved Lightning Damage Negation +1 stacks
Improved Lightning Damage Negation +2 stacks
Improved Holy Damage Negation +1 stacks
Improved Holy Damage Negation +2 stacks
Improved Poison Resistance +1 stacks
Improved Poison Resistance +2 stacks
Improved Blood Loss Resistance +1 stacks
Improved Blood Loss Resistance +2 stacks
Improved Sleep Resistance +1 stacks
Improved Sleep Resistance +2 stacks
Improved Death Blight Resistance +1 stacks
Improved Death Blight Resistance +2 stacks
Improved Rot Resistance +1 stacks
Improved Rot Resistance +2 stacks
Improved Frost Resistance +1 stacks
Improved Frost Resistance +2 stacks
Improved Madness Resistance +1 stacks
Improved Madness Resistance +2 stacks
Partial HP Restoration upon Post-Damage Attacks +1
Partial HP Restoration upon Post-Damage Attacks +2
HP restored when using medicinal boluses, etc. +1 stacks
HP restored when using medicinal boluses, etc. +2 stacks
HP Restoration upon Thrusting Counterattack +1
HP Restoration upon Thrusting Counterattack +2
Improved Physical Damage Negation +1 stacks
Improved Physical Damage Negation +2 stacks
Improved Affinity Damage Negation stacks
Improved Affinity Damage Negation +1 stacks
Improved Affinity Damage Negation +2 stacks
Poise +1 stacks
Poise +2 stacks
Poise +3 stacks
Magic Damage Negation Up stacks
Fire Damage Negation Up stacks
Lightning Damage Negation Up stacks
Holy Damage Negation Up stacks
Improved Poison Resistance stacks
Improved Blood Loss Resistance stacks
Improved Sleep Resistance stacks
Improved Death Blight Resistance stacks
Improved Rot Resistance stacks
Improved Frost Resistance stacks
Improved Madness Resistance stacks
Partial HP Restoration upon Post-Damage Attacks
Improved Physical Damage Negation stacks
Improved Affinity Damage Negation
Improved Damage Negation at Low HP stacks
Improved Poise Near Totem Stela
HP restored when using medicinal boluses, etc.
Draw enemy attention while guarding
Performing consecutive successful guards improves guard ability and deflects big attacks
Consecutive Guards Harden Skin
Occasionally Nullify Attacks When Damage Negation is Lowered
Max FP Up with 3+ Staves Equipped
Max FP Up with 3+ Sacred Seals Equipped
Max HP Up with 3+ Small Shields Equipped
Max HP Up with 3+ Medium Shields Equipped
Max HP Up with 3+ Greatshields Equipped
HP Restoration upon Thrusting Counterattack
Improved Poise & Damage Negation When Knocked Back by Damage
Nearby Frostbite Conceals Self
Improved Magic Damage Negation stacks
Improved Fire Damage Negation stacks
Improved Lightning Damage Negation stacks
Improved Holy Damage Negation stacks
Improved Poison Resistance stacks
Improved Blood Loss Resistance stacks
Improved Sleep Resistance stacks
Improved Death Blight Resistance stacks
Improved Rot Resistance stacks
Improved Frost Resistance stacks
Improved Madness Resistance stacks
Improved Guarding Ability stacks
Improved Poise stacks
Dmg Negation Up while Charging Attacks
Dmg Negation Up While Casting Spells
Less Likely to Be Targeted stacks
Successive Attacks Negate Damage
Taking Damage Boosts Damage Negation
Successful Guarding Ups Poise
Successful Guarding Ups Dmg Negation
Improved Damage Negation at Low HP stacks
Improved Damage Negation at Full HP stacks
All Resistances Up stacks
Shielding Improves Damage Negation
Shielding Invokes Indomitable Vow
Broken Stance Activates Endure
Category Impairment 65
Impaired Physical Damage Negation stacks
Impaired Physical Damage Negation stacks
Impaired Physical Damage Negation stacks
Impaired Physical Damage Negation stacks
Maximum HP Down stacks
Impaired Damage Negation stacks
Continuous HP Loss
Reduced Vigor
Reduced Endurance
Impaired Damage Negation
Taking Damage Causes Poison Buildup stacks
Taking Damage Causes Rot Buildup stacks
Taking Damage Causes Frost Buildup stacks
Taking Damage Causes Blood Loss Buildup stacks
Taking Damage Causes Madness Buildup stacks
Taking Damage Causes Sleep Buildup stacks
Taking Damage Causes Death Buildup stacks
Reduced Strength and Intelligence stacks
Reduced Dexterity and Faith stacks
Reduced Intelligence and Dexterity stacks
Reduced Faith and Strength stacks
Reduced Vigor and Arcane stacks
Reduced Rune Acquisition stacks
Reduced Flask HP Restoration stacks
Ultimate Art Charging Impaired stacks
Impaired Physical Damage Negation
Impaired Affinity Damage Negation
All Resistances Down stacks
Reduced Flask HP Restoration
Surge Sprinting Drains More Stamina
Continuous HP Loss stacks
Increased Drain on Stamina for Evasion
More Damage Taken After Evasion stacks
Repeated Evasions Lower Damage Negation stacks
Reduced Damage Negation for Flask Usages stacks
Sleep Buildup for Flask Usages
Madness Buildup for Flask Usages
Lower Attack When Below Max HP stacks
Poison Buildup When Below Max HP stacks
Rot Buildup When Below Max HP stacks
Max HP Reduces Attack Power
Near Death Spills Flask
Near Death Reduces Max HP stacks
Reduced Maximum HP stacks
Reduced Maximum FP stacks
Reduced Maximum Stamina stacks
Impaired Physical Damage Negation stacks
Impaired Affinity Damage Negation stacks
All Resistances Down stacks
Reduced Flask HP Restoration stacks
Continuous HP Loss stacks
Night's Tide Damage Increased stacks
Damage Increased by Night's Encroachment stacks
Reduced Damage Negation After Evading stacks
Repeated Evasions Lower Damage Negation stacks
Reduced Damage Negation for Flask Usages stacks
Lower Attack When Below Max HP stacks
Slower Art Gauge When Below Max HP stacks
Poison Buildup When Below Max HP stacks
Rot Buildup When Below Max HP stacks
Lower Stamina Impairs Dmg Negation stacks
Attacks Impaired on Occasion stacks
Ailments Cause Increased Damage stacks
Near Death Reduces Art Gauge stacks
Near Death Reduces Max HP stacks
Category Offensive 273
Taking attacks improves attack power
Improved Skill Attack Power stacks
Successive Attacks Boost Attack Power
Improved Magic Attack Power stacks
Improved Lightning Attack Power stacks
Improved Fire Attack Power stacks
Improved Holy Attack Power stacks
Improved Attack Power at Low HP stacks
Improved Attack Power at Full HP stacks
Improved Thrusting Counterattack stacks
Improved Guard Breaking stacks
Successive Attacks Boost Attack Power
Improved Critical Hits stacks
Projectile Damage Drop-Off Reduced stacks
Improved Chain Attack Finishers stacks
Improved Charge Attacks stacks
Improved Ranged Weapon Attacks stacks
Blood Loss in Vicinity Increases Attack Power
Poison & Rot Improves Attack Power
Improved Jump Attacks stacks
Improved Roar & Breath Attacks stacks
Improved Guard Counters stacks
Improved Throwing Pots stacks
Improved Perfuming Arts stacks
Reduced Skill FP Cost stacks
Physical Attack Up +3 stacks
Physical Attack Up +4 stacks
Magic Attack Power Up +3 stacks
Magic Attack Power Up +4 stacks
Fire Attack Power Up +3 stacks
Fire Attack Power Up +4 stacks
Lightning Attack Power Up +3 stacks
Lightning Attack Power Up +4 stacks
Holy Attack Power Up +3 stacks
Holy Attack Power Up +4 stacks
Art gauge fills moderately upon critical hit +1
Art gauge fills moderately upon critical hit +2
Physical attack power increases after using grease items +1
Physical attack power increases after using grease items +2
Improved Guard Counters +1 stacks
Improved Guard Counters +2 stacks
Improved Throwing Pot Damage +1 stacks
Improved Throwing Pot Damage +2 stacks
Improved Throwing Knife Damage +1 stacks
Improved Throwing Knife Damage +2 stacks
Improved Glintstone and Gravity Stone Damage +1 stacks
Improved Glintstone and Gravity Stone Damage +2 stacks
Improved Perfuming Arts +1 stacks
Improved Perfuming Arts +2
Attack power up when facing poison-afflicted enemy +1
Attack power up when facing poison-afflicted enemy +2
Attack power up when facing scarlet rot-afflicted enemy +1
Attack power up when facing scarlet rot-afflicted enemy +2
Attack power up when facing frostbite-afflicted enemy +1
Attack power up when facing frostbite-afflicted enemy +2
Sleep in Vicinity Improves Attack Power
Sleep in Vicinity Improves Attack Power +1
Sleep in Vicinity Improves Attack Power +2
Madness in Vicinity Improves Attack Power
Madness in Vicinity Improves Attack Power +1
Madness in Vicinity Improves Attack Power +2
Reduced FP Consumption stacks
Reduced FP Consumption +1 stacks
Reduced FP Consumption +2 stacks
Improved Affinity Attack Power stacks
Improved Affinity Attack Power +1 stacks
Improved Affinity Attack Power +2 stacks
Improved Sorceries stacks
Improved Sorceries +1 stacks
Improved Sorceries +2 stacks
Improved Incantations stacks
Improved Incantations +1 stacks
Improved Incantations +2 stacks
Physical Attack Up stacks
Physical Attack Up +1 stacks
Physical Attack Up +2 stacks
Physical Attack Up +3 stacks
Magic Attack Power Up stacks
Magic Attack Power Up +1 stacks
Magic Attack Power Up +2 stacks
Fire Attack Power Up stacks
Fire Attack Power Up +1 stacks
Fire Attack Power Up +2 stacks
Lightning Attack Power Up stacks
Lightning Attack Power Up +1 stacks
Lightning Attack Power Up +2 stacks
Holy Attack Power Up stacks
Holy Attack Power Up +1 stacks
Holy Attack Power Up +2 stacks
Improved Stance-Breaking when Two-Handing stacks
Improved Stance-Breaking when Two-Handing stacks
Improved Stance-Breaking when Wielding Two Armaments stacks
Improved Stance-Breaking when Wielding Two Armaments +1 stacks
Improved Melee Attack Power stacks
Improved Skill Attack Power stacks
Strong Attack Creates Wide Wave of Heat
Jumping Conjures Magic Projectiles
Attack Boost from Nearby Allies
Guard Counters Cast Light Pillar
Art gauge fills moderately upon critical hit
Attack power increases after using grease items
Shockwave Produced From Successful Guarding
Taking attacks improves attack power
Colossal armaments are coated in rock when performing charged attacks
Fire Critical Hit Grants Max Stamina Boost
Critical Hit Adds Lightning Effect
Surge Sprint Landings Split Earth
Switching Weapons Adds an Affinity Attack
Boosts Attack Power of Added Affinity Attacks stacks
Switching Weapons Boosts Attack Power
Successive Attacks Boost Attack Power
Status Ailment Gauges Slowly Increase Attack Power
Status Ailment Gauges Slowly Increase Attack Power
Improved Initial Standard Attack stacks
Improved Guard Counters stacks
Improved Critical Hits stacks
Improved Critical Hits +1
Improved Throwing Pot Damage stacks
Improved Throwing Knife Damage stacks
Improved Glintstone and Gravity Stone Damage stacks
Improved Roar & Breath Attacks stacks
Improved Perfuming Arts stacks
Attack power permanently increased for each evergaol prisoner defeated
Attack power up after defeating a Night Invader
Improved Attack Power with 3+ Daggers Equipped
Improved Attack Power with 3+ Straight Swords Equipped
Improved Attack Power with 3+ Greatswords Equipped
Improved Attack Power with 3+ Colossal Swords Equipped
Improved Attack Power with 3+ Curved Swords Equipped
Improved Attack Power with 3+ Curved Greatswords Equipped
Improved Attack Power with 3+ Katana Equipped
Improved Attack Power with 3+ Twinblades Equipped
Improved Attack Power with 3+ Thrusting Swords Equipped
Improved Attack Power with 3+ Heavy Thrusting Swords Equipped
Improved Attack Power with 3+ Axes Equipped
Improved Attack Power with 3+ Greataxes Equipped
Improved Attack Power with 3+ Hammers Equipped
Improved Attack Power with 3+ Great Hammers Equipped
Improved Attack Power with 3+ Flails Equipped
Improved Attack Power with 3+ Spears Equipped
Improved Attack Power with 3+ Great Spears Equipped
Improved Attack Power with 3+ Halberds Equipped
Improved Attack Power with 3+ Reapers Equipped
Improved Attack Power with 3+ Fists Equipped
Improved Attack Power with 3+ Claws Equipped
Improved Attack Power with 3+ Whips Equipped
Improved Attack Power with 3+ Colossal Weapons Equipped
Improved Attack Power with 3+ Bows Equipped
Defeating enemies fills more of the Art gauge
Critical hits deal huge damage on poisoned enemies
Guard counter is given a boost based on current HP
Improved Stance-Breaking with Head Shots
Attack power up when facing poison-afflicted enemy
Attack power up when facing sleep-afflicted enemy
Attack power up when facing scarlet rot-afflicted enemy
Attack power up when facing frostbite-afflicted enemy
Attacks Create Magic Bursts Versus Sleeping Enemies
Poison & Rot in Vicinity Increases Attack Power
Poison & Rot in Vicinity Increases Attack Power
Improved Dagger Attack Power stacks
Improved Straight Sword Attack Power stacks
Improved Greatsword Attack Power stacks
Improved Colossal Sword Attack Power stacks
Improved Curved Sword Attack Power stacks
Improved Curved Greatsword Attack Power stacks
Improved Katana Attack Power stacks
Improved Twinblade Attack Power stacks
Improved Thrusting Sword Attack Power stacks
Improved Heavy Thrusting Sword Attack Power stacks
Improved Axe Attack Power stacks
Improved Greataxe Attack Power stacks
Improved Hammer Attack Power stacks
Improved Great Hammer Attack Power stacks
Improved Flail Attack Power stacks
Improved Spear Attack Power stacks
Improved Pike Attack Power stacks
Improved Great Spear Attack Power stacks
Improved Halberd Attack Power stacks
Improved Reaper Attack Power stacks
Improved Fist Attack Power stacks
Improved Claw Attack Power stacks
Improved Whip Attack Power stacks
Improved Colossal Weapon Attack Power stacks
Improved Bow Attack Power stacks
Improved Greatbow Attack Power stacks
Improved Crossbow Attack Power stacks
Improved Ballista Attack Power stacks
Improved Physical Attack Power stacks
Improved Magic Attack Power stacks
Improved Fire Attack Power stacks
Improved Lightning Attack Power stacks
Improved Holy Attack Power stacks
Add Fire to Weapon
Add Magic to Weapon
Add Lightning to Weapon
Add Holy to Weapon
Improved Stance-Breaking stacks
Improved Critical Hits stacks
Improved Guard Breaking stacks
Improved Affinity Damage Negation stacks
Improved Attack Power when Two-Handing stacks
Improved Stance-Breaking when Two-Handing stacks
Attack Up when Wielding Two Armaments stacks
Improved Stance-Breaking when Wielding Two Armaments stacks
Improved Chain Attack Finishers stacks
Improved Charge Attacks stacks
Improved Jump Attacks stacks
Improved Melee Attack Power
Improved Dash Attacks
Improved Rolling Attacks
Improved Ranged Weapon Attacks stacks
Projectile Damage Drop-Off Reduced stacks
Improved Skill Attack Power stacks
Reduced Skill FP Cost stacks
Improved Guard Counters stacks
Improved Thrusting Counterattack stacks
Wraiths While Walking
Storm of Red Lightning While Walking
Multiple Periodical Glintblades
Many Periodical Glintblades
Defeating Group Summons Wraiths
Defeating Group Calls Vengeful Spirits
Magma upon Defeating Multiple Enemies
Defeating Group Releases Mist of Frost
Defeating Group Unleashes Lightning
Defeating Group Fires Golden Shockwave
Improved Attack Power at Low HP stacks
Improved Attack Power at Full HP stacks
Madness Produces a Flame of Frenzy
Ice Storm upon Charged Slash
Ring of Light upon Charged Slash
Black Flames upon Charged Slash
Phantom Attack upon Charged Slash
Roaring Flames upon Charged Slash
Holy Shockwave upon Charged Strike
Projectiles upon Charged Strike
Shockwave upon Charged Strike
Phantom Attack upon Charged Strike
Magma upon Charged Strike
Magic Bubbles upon Charged Strike
Phantom Attack upon Charged Thrust
Lightning upon Charged Thrust
Pest Threads upon Charged Thrust
Projectiles Launched upon Attacks
Lightning upon Precision Aiming
Bloodflies upon Precision Aiming
Guarding Ups Attack & Casting Speeds
Power of Night and Flame
Power of Dark Moon
Power of the Greater Will
Power of the Blasphemous
Power of House Marais
Power of the Golden Order
Power of Destined Death
Power of the Starscourge
Power of Destruction
Power of Vengeance
Power of the Dragonlord
Power of Despair
Power of the Omen King
Power of the Undefeated
Power of the Queen
Power of the Blasphemous
Power of the Lightless Void
Power of the Golden Lineage
Power of the Ancestral Spirit
Power of the Great Ancient Dragon
Power of the Blood Lord
Power of the Giant
Power of the Flying Dragon
Power of the First Lord
Power of Full Moon
Power of the General
Category Sorceries 49
Improved Sorceries stacks
Improved Incantations stacks
Extended Spell Duration stacks
Improved Spell Casting Speed stacks
Reduced Spell FP Cost stacks
Improved Charged Spells & Skills stacks
Improved Roar & Breath Attacks +1
Improved Roar & Breath Attacks +2
Extended Spell Duration
Improved Stonedigger Sorcery stacks
Improved Carian Sword Sorcery stacks
Improved Glintblade Sorcery stacks
Improved Invisibility Sorcery stacks
Improved Crystalian Sorcery stacks
Improved Gravity Sorcery stacks
Improved Thorn Sorcery stacks
Improved Night Sorcery stacks
Improved Fundamentalist Incantations stacks
Improved Dragon Cult Incantations stacks
Improved Giants' Flame Incantations stacks
Improved Godslayer Incantations stacks
Improved Bestial Incantations stacks
Improved Frenzied Flame Incantations stacks
Improved Dragon Communion Incantations stacks
Changes compatible armament's sorcery to Magic Glintblade at start of expedition
Changes compatible armament's sorcery to Carian Greatsword at start of expedition
Changes compatible armament's sorcery to Night Shard at start of expedition
Changes compatible armament's sorcery to Magma Shot at start of expedition
Changes compatible armament's sorcery to Glintstone Icecrag at start of expedition
Changes compatible armament's sorcery to Gravity Well at start of expedition
Changes compatible armament's sorcery to Briars of Punishment at start of expedition
Changes compatible armament's incantation to Blessing's Boon at start of expedition
Changes compatible armament's incantation to Aspects of the Crucible: Horns at start of expedition
Changes compatible armament's incantation to Wrath of Gold at start of expedition
Changes compatible armament's incantation to Lightning Spear at start of expedition
Changes compatible armament's incantation to Lightning Strike at start of expedition
Changes compatible armament's incantation to O, Flame! at start of expedition
Changes compatible armament's incantation to Black Flame at start of expedition
Changes compatible armament's incantation to Beast Claw at start of expedition
Changes compatible armament's incantation to Swarm of Flies at start of expedition
Changes compatible armament's incantation to Dragonfire at start of expedition
Improved Sorceries stacks
Improved Incantations stacks
Improved Charged Sorceries stacks
Improved Charged Incantation stacks
Improved Spell Casting Speed stacks
Reduced Spell FP Cost stacks
Improved Sorceries & Incantations stacks
Increased Sorcery & Incantation Duration stacks
Category Starting Items 59
Crimsonspill Crystal Tear in possession at start of expedition stacks
Crimson Crystal Tear in possession at start of expedition stacks
Cerulean Crystal Tear in possession at start of expedition stacks
Speckled Hardtear in possession at start of expedition stacks
Crimson Bubbletear in possession at start of expedition stacks
Opaline Bubbletear in possession at start of expedition stacks
Crimsonburst Crystal Tear in possession at start of expedition stacks
Greenburst Crystal Tear in possession at start of expedition stacks
Opaline Hardtear in possession at start of expedition stacks
Thorny Cracked Tear in possession at start of expedition stacks
Spiked Cracked Tear in possession at start of expedition stacks
Windy Crystal Tear in possession at start of expedition stacks
Ruptured Crystal Tear in possession at start of expedition stacks
Leaden Hardtear in possession at start of expedition stacks
Twiggy Cracked Tear in possession at start of expedition stacks
Crimsonwhorl Bubbletear in possession at start of expedition stacks
Cerulean Hidden Tear in possession at start of expedition stacks
Stonebarb Cracked Tear in possession at start of expedition stacks
Flame-Shrouding Cracked Tear in possession at start of expedition stacks
Magic-Shrouding Cracked Tear in possession at start of expedition stacks
Lightning-Shrouding Cracked Tear in possession at start of expedition stacks
Holy-Shrouding Cracked Tear in possession at start of expedition stacks
Greenspill Crystal Tear in possession at start of expedition stacks
Uplifting Aromatic in possession at start of expedition stacks
Spark Aromatic in possession at start of expedition stacks
Ironjar Aromatic in possession at start of expedition stacks
Bloodboil Aromatic in possession at start of expedition stacks
Poison Spraymist in possession at start of expedition stacks
Acid Spraymist in possession at start of expedition stacks
Starting armament deals magic damage
Starting armament deals fire damage
Armament deals fire damage +1 at start of expedition
Starting armament deals lightning damage
Starting armament deals holy damage
Starting armament inflicts frost
Starting armament inflicts poison
Starting armament inflicts blood loss
Starting armament inflicts scarlet rot
Stonesword Key in possession at start of expedition
Small Pouch in possession at start of expedition stacks
Fire Pots in possession at start of expedition stacks
Magic Pots in possession at start of expedition stacks
Lightning Pots in possession at start of expedition stacks
Holy Water Pots in possession at start of expedition stacks
Poisonbone Darts in possession at start of expedition stacks
Crystal Darts in possession at start of expedition stacks
Throwing Daggers in possession at start of expedition stacks
Glintstone Scraps in possession at start of expedition stacks
Gravity Stone Chunks in possession at start of expedition stacks
Bewitching Branches in possession at start of expedition stacks
Wraith Calling Bell in possession at start of expedition
Fire Grease in possession at start of expedition stacks
Magic Grease in possession at start of expedition stacks
Lightning Grease in possession at start of expedition stacks
Holy Grease in possession at start of expedition stacks
Shield Grease in possession at start of expedition stacks
Starlight Shards in possession at start of expedition stacks
Starlight Shards in possession at start of expedition
Starlight Shards in possession at start of expedition
Category Status Effect 40
Attacks Inflict Poison
Attacks Inflict Poison +1
Attacks Inflict Poison +2
Attacks Inflict Blood Loss
Attacks Inflict Blood Loss +1
Attacks Inflict Blood Loss +2
Attacks Inflict Sleep
Attacks Inflict Sleep +1
Attacks Inflict Sleep +2
Attacks Inflict Sleep +3
Attacks Inflict Death Blight
Attacks Inflict Scarlet Rot
Attacks Inflict Scarlet Rot +1
Attacks Inflict Scarlet Rot +2
Attacks Inflict Frost
Attacks Inflict Frost +1
Attacks Inflict Frost +2
Attacks Inflict Frost +3
Attacks Inflict Madness
Critical Hit Creates Sleep Mist
Gesture Crossed Legs Builds Up Madness
'Gesture "Crossed Legs" Builds Up Madness'
Attacks Inflict Rot when Damage is Taken
Attacks Inflict Poison
Attacks Inflict Blood Loss
Attacks Inflict Sleep
Attacks Inflict Death Blight
Attacks Inflict Rot
Attacks Inflict Frost
Attacks Inflict Madness
Defeating Group Releases Mist of Charm
Poison Produces a Mist of Poison
Rot Produces a Mist of Scarlet Rot
Frostbite Produces a Mist of Frost
Sleep Produces a Mist of Sleep
Acid Mist upon Charged Thrust
Poison Mist upon Charged Thrust
Charged Thrust Invokes Sleep Mist
Poison Mist upon Precision Aiming
Rot Mist upon Precision Aiming
Category uncategorized 66
[Runes] 60k at start, 30k on death
Attack Boost [Dragons]
Attack Boost [Lifeforms Born of Falling Stars]
Attack Boost [Those Who Live in Death]
Blood Loss Crit: Thorns of Punishment
Blood Loss Increases Attack Power
Changed Strong Attacks
Character Skill Cooldown Reduction
Communion Grants Anti-Dragon Effect
Creates Holy Ground at Low HP
Critical Hits Boost Attack Power
Critical Hits Inflict Blood Loss
Crystal Shards upon Magic Critical Hit
Damage Boosted after Critical Hit
Darkness Conceals Caster While Walking
Death Crit. Hit Calls Death Lightning
Fire Attack Follows Charge Attacks
Flame of Frenzy While Walking
FP Recovery From Successful Guarding
Frostbite Increases Attack Power
Gradual Restoration by Flask
Guard Counters Activate Holy Attacks
Guard Counters Launch Summoning Attack
Holy Attack Follows Charge Attacks
HP Recovery From Successful Guarding
HP Restoration upon Successive Attacks
Ice Storm Surge Sprint
Ice Storm upon Critical Hit with Frost
Improved Charged Skill Attack Power
Improved Guarding Ability +1
Improved Guarding Ability +2
Improved Non-Physical Attack Power
Improved stamina recovery +1
Lightning Critical Hit Imbues Armament
Lightning Follows Charge Attacks
Lightning upon Dodging
Low HP Crit. Hit Fully Restores HP
Madness Crit. Hit Fires Frenzied Flame
Madness Increases Attack Power
Magic Attack Follows Charge Attacks
Magma Surge Sprint
Magma upon Fire Critical Hit
Parries Activate Golden Retaliation
Periodical Giant Glintblades
Poison Increases Attack Power
Poison Mist upon Poison Critical Hit
Projectile damage drop-off reduced +1
Raises maximum FP +1
Raises non-physical damage negation +1
Raises physical attack power +1
Raises physical damage negation +1
Raises resistance to all ailments
Raises sorcery/incantation potency
Reduced Stamina Consumption
Rot Critical Hit Fires Pest Threads
Sacred Order upon Holy Critical Hit
Savage Flames Roar While Walking
Skill Activation Improves Poise
Sleep Increases Attack Power
Strong Attacks Improve Poise
Strong Jump Attacks Create Shockwave
Sudden Enemy Death upon Attacks
Ultimate Art Gauge Charge Speed Up
Vicious Star Rain Pours While Walking
All Resistance Up
Rune of the Strong
Category Utility 148
FP Restoration upon Successive Attacks stacks
Improved Item Discovery stacks
More Runes From Defeated Enemies stacks
Improved Flask HP Restoration stacks
Continuous HP Recovery stacks
Defeating Enemies Restores HP
Successive Attack HP Restoration
Critical Hit HP Restoration
Critical Hit FP Restoration
No Rune Loss or Level Down Upon Death
Defeating Enemies Restores FP
Improved Item Discovery stacks
More Runes From Defeated Enemies stacks
Art gauge charged from successful guarding +1
Art gauge charged from successful guarding +2
Critical Hit Boosts Stamina Recovery Speed +1
Runes and Item Discovery increased for each great enemy defeated at a Fort
Defeating enemies fills more of the Art gauge +1
Defeating enemies fills more of the Art gauge +2
Improved Flask HP Restoration stacks
Dormant Power Helps Discover Daggers
Dormant Power Helps Discover Straight Swords
Dormant Power Helps Discover Greatswords
Dormant Power Helps Discover Colossal Swords
Dormant Power Helps Discover Curved Swords
Dormant Power Helps Discover Curved Greatswords
Dormant Power Helps Discover Katana
Dormant Power Helps Discover Twinblades
Dormant Power Helps Discover Thrusting Swords
Dormant Power Helps Discover Heavy Thrusting Swords
Dormant Power Helps Discover Axes
Dormant Power Helps Discover Greataxes
Dormant Power Helps Discover Hammers
Dormant Power Helps Discover Great Hammers
Dormant Power Helps Discover Flails
Dormant Power Helps Discover Spears
Dormant Power Helps Discover Great Spears
Dormant Power Helps Discover Halberds
Dormant Power Helps Discover Reapers
Dormant Power Helps Discover Fists
Dormant Power Helps Discover Claws
Dormant Power Helps Discover Whips
Dormant Power Helps Discover Colossal Weapons
Dormant Power Helps Discover Bows
Dormant Power Helps Discover Greatbows
Dormant Power Helps Discover Crossbows
Dormant Power Helps Discover Ballistas
Dormant Power Helps Discover Small Shields
Dormant Power Helps Discover Medium Shields
Dormant Power Helps Discover Greatshields
Dormant Power Helps Discover Staves
Dormant Power Helps Discover Sacred Seals
Dormant Power Helps Discover Torches
Continuous HP Recovery stacks
Continuous FP Recovery
Flask Also Heals Allies
Slowly restore HP for self and nearby allies when HP is low
Art gauge charged from successful guarding
Critical Hits Earn Runes
Critical Hit HP Restoration
Critical Hit Boosts Stamina Recovery Speed
Madness Continually Recovers FP stacks
Madness Continually Recovers FP
FP Restoration upon Successive Attacks
HP Recovery from Successful Guarding
Raised stamina recovery for nearby allies, but not for self
Items confer effect to all nearby allies
Treasure marked upon map
Defeating enemies restores HP for allies but not for self
Defeating enemies near Totem Stela restores HP
Stamina Recovery upon Landing Attacks
Stamina Recovery upon Landing Attacks +1
Stamina Recovery upon Landing Attacks +1
Increased rune acquisition for self and allies stacks
HP Restoration with Head Shots
Rune discount for shop purchases while on expedition
Huge rune discount for shop purchases while on expedition
Rot in Vicinity Causes Continuous HP Recovery
HP Restoration upon Dagger Attacks
HP Restoration upon Straight Sword Attacks
HP Restoration upon Greatsword Attacks
HP Restoration upon Colossal Sword Attacks
HP Restoration upon Curved Sword Attacks
HP Restoration upon Curved Greatsword Attacks
HP Restoration upon Katana Attacks
HP Restoration upon Twinblade Attacks
HP Restoration upon Thrusting Sword Attacks
HP Restoration upon Heavy Thrusting Sword Attacks
HP Restoration upon Axe Attacks
HP Restoration upon Greataxe Attacks
HP Restoration upon Hammer Attacks
HP Restoration upon Great Hammer Attacks
HP Restoration upon Flail Attacks
HP Restoration upon Spear Attacks
HP Restoration upon Pike Attacks
HP Restoration upon Great Spear Attacks
HP Restoration upon Halberd Attacks
HP Restoration upon Reaper Attacks
HP Restoration upon Fist Attacks
HP Restoration upon Claw Attacks
HP Restoration upon Whip Attacks
HP Restoration upon Colossal Weapon Attacks
HP Restoration upon Bow Attacks
HP Restoration upon Greatbow Attacks
HP Restoration upon Crossbow Attacks
HP Restoration upon Ballista Attacks
FP Restoration upon Dagger Attacks
FP Restoration upon Straight Sword Attacks
FP Restoration upon Greatsword Attacks
FP Restoration upon Colossal Sword Attacks
FP Restoration upon Curved Sword Attacks
FP Restoration upon Curved Greatsword Attacks
FP Restoration upon Katana Attacks
FP Restoration upon Twinblade Attacks
FP Restoration upon Thrusting Sword Attacks
FP Restoration upon Heavy Thrusting Sword Attacks
FP Restoration upon Axe Attacks
FP Restoration upon Greataxe Attacks
FP Restoration upon Hammer Attacks
FP Restoration upon Great Hammer Attacks
FP Restoration upon Flail Attacks
FP Restoration upon Spear Attacks
FP Restoration upon Pike Attacks
FP Restoration upon Great Spear Attacks
FP Restoration upon Halberd Attacks
FP Restoration upon Reaper Attacks
FP Restoration upon Fist Attacks
FP Restoration upon Claw Attacks
FP Restoration upon Whip Attacks
FP Restoration upon Colossal Weapon Attacks
FP Restoration upon Bow Attacks
FP Restoration upon Greatbow Attacks
FP Restoration upon Crossbow Attacks
FP Restoration upon Ballista Attacks
More Runes From Defeated Enemies stacks
Improved Item Discovery stacks
Continuous HP Recovery stacks
HP Restoration upon Attacks stacks
FP Restoration upon Attacks stacks
Taking Damage Restores FP
Defeating Enemies Restores HP stacks
Defeating Enemies Restores FP
Improved Stamina Recovery stacks
Improved Flask HP Restoration stacks
Luring Enemies upon Charged Strike
Shielding Creates Holy Ground
Flask Healing Also Restores FP stacks
Failing to Cast Sorcery Restores FP