Relic effects
Every effect a relic can roll, by category. Two copies of the same effect count once unless the effect stacks; those are marked.
Category 5
| [Guardian] Slowly restores nearby allies' HP while Art is active | |
| [Scholar] Allies Targeted by Character Skill gain boosted attack | |
| Taking attacks improves attack power | |
| Physical Attack Up +2 | |
| Small Pouch in possession at start of expedition |
Category Armament Skills 20
| Changes compatible armament's skill to Glintblade Phalanx at start of expedition | |
| Changes compatible armament's skill to Gravitas at start of expedition | |
| Changes compatible armament's skill to Flaming Strike at start of expedition | |
| Changes compatible armament's skill to Eruption at start of expedition | |
| Changes compatible armament's skill to Thunderbolt at start of expedition | |
| Changes compatible armament's skill to Lightning Slash at start of expedition | |
| Changes compatible armament's skill to Sacred Blade at start of expedition | |
| Changes compatible armament's skill to Prayerful Strike at start of expedition | |
| Changes compatible armament's skill to Poisonous Mist at start of expedition | |
| Changes compatible armament's skill to Poison Moth Flight at start of expedition | |
| Changes compatible armament's skill to Blood Blade at start of expedition | |
| Changes compatible armament's skill to Seppuku at start of expedition | |
| Changes compatible armament's skill to Chilling Mist at start of expedition | |
| Changes compatible armament's skill to Hoarfrost Stomp at start of expedition | |
| Changes compatible armament's skill to White Shadow's Lure at start of expedition | |
| Changes compatible armament's skill to Endure at start of expedition | |
| Changes compatible armament's skill to Quickstep at start of expedition | |
| Changes compatible armament's skill to Storm Stomp at start of expedition | |
| Changes compatible armament's skill to Determination at start of expedition | |
| Changes compatible armament's skill to Rain of Arrows at start of expedition |
Category Attributes 54
| Increased Maximum HP | stacks |
| Increased Maximum FP | stacks |
| Increased Maximum Stamina | stacks |
| Increased Maximum HP | stacks |
| Increased Maximum Stamina | |
| Improved Stamina Recovery | stacks |
| Improved Dexterity | stacks |
| Character Skill Cooldown Reduction +4 | |
| Character Skill Cooldown Reduction +5 | |
| Ultimate Art Auto Charge +4 | |
| Ultimate Art Auto Charge +5 | |
| Max HP increased for each great enemy defeated at a Great Church. | |
| Arcane increased for each great enemy defeated at a Ruin | |
| Max stamina increased for each great enemy defeated at a Great Encampment | |
| Increased Maximum HP | stacks |
| Increased Maximum FP | stacks |
| Increased Maximum Stamina | stacks |
| Vigor +1 | stacks |
| Vigor +2 | stacks |
| Vigor +3 | stacks |
| Increased Maximum HP | |
| Mind +1 | stacks |
| Mind +2 | stacks |
| Mind +3 | stacks |
| Increased Maximum FP | |
| Endurance +1 | stacks |
| Endurance +2 | stacks |
| Endurance +3 | stacks |
| Increased Maximum Stamina | |
| Strength +1 | stacks |
| Strength +2 | stacks |
| Strength +3 | stacks |
| Dexterity +1 | stacks |
| Dexterity +2 | stacks |
| Dexterity +3 | stacks |
| Intelligence +1 | stacks |
| Intelligence +2 | stacks |
| Intelligence +3 | stacks |
| Faith +1 | stacks |
| Faith +2 | stacks |
| Faith +3 | stacks |
| Arcane +1 | stacks |
| Arcane +2 | stacks |
| Arcane +3 | stacks |
| Character Skill Cooldown Reduction +1 | stacks |
| Character Skill Cooldown Reduction +2 | stacks |
| Character Skill Cooldown Reduction +3 | stacks |
| Ultimate Art Auto Charge +1 | stacks |
| Ultimate Art Auto Charge +2 | stacks |
| Ultimate Art Auto Charge +3 | stacks |
| Max FP permanently increased after releasing Sorcerer's Rise mechanism | |
| Increased Maximum HP | stacks |
| Increased Maximum FP | stacks |
| Increased Maximum Stamina | stacks |
Category Character Specific 102
| [Wylder] Character Skill inflicts Blood Loss | |
| [Guardian] Character Skill Boosts Damage Negation of Nearby Allies | |
| [Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies | |
| [Duchess] Use Character Skill for Brief Invulnerability | |
| [Raider] Hit With Character Skill to Reduce Enemy Attack Power | |
| [Revenant] Increased Max FP upon Ability Activation | |
| [Recluse] Collect Affinity Residues to Negate Affinity | |
| [Executor] Slowly Restore HP upon Ability Activation | |
| [Scholar] Reduced FP consumption when using Character Skill on self | |
| [Undertaker] Executing Art readies Character Skill | |
| [Wylder] Improved Mind, Reduced Vigor | |
| [Wylder] Improved Intelligence and Faith, Reduced Strength and Dexterity | |
| [Guardian] Improved Strength and Dexterity, Reduced Vigor | |
| [Guardian] Improved Mind and Faith, Reduced Vigor | |
| [Ironeye] Improved Arcane, Reduced Dexterity | |
| [Ironeye] Improved Vigor and Strength, Reduced Dexterity | |
| [Duchess] Improved Vigor and Strength, Reduced Mind | |
| [Duchess] Improved Mind and Faith, Reduced Intelligence | |
| [Raider] Improved Mind and Intelligence, Reduced Vigor and Endurance | |
| [Raider] Improved Arcane, Reduced Vigor | |
| [Revenant] Improved Vigor and Endurance, Reduced Mind | |
| [Revenant] Improved Strength, Reduced Faith | |
| [Recluse] Improved Vigor, Endurance, and Dexterity, Reduced Intelligence and Faith | |
| [Recluse] Improved Intelligence and Faith, Reduced Mind | |
| [Executor] Improved Vigor and Endurance, Reduced Arcane | |
| [Executor] Improved Dexterity and Arcane, Reduced Vigor | |
| [Scholar] Improved Mind, Reduced Vigor | |
| [Scholar] Improved Endurance and Dexterity, Reduced Intelligence and Arcane | |
| [Undertaker] Improved Dexterity, Reduced Vigor and Faith | |
| [Undertaker] Improved Mind and Faith, Reduced Strength | |
| [Guardian] Improved Character Skill range | |
| [Wylder] Art activation spreads fire in area | |
| [Duchess] Dagger chain attack reprises event upon nearby enemies | |
| [Raider] Character Skill damage up, damage negation impaired during use | |
| [Revenant] Expend own HP to fully heal nearby allies when activating Art | |
| [Guardian] Increased duration for Character Skill | |
| [Guardian] Damage negation for allies improved when using Ultimate Art | |
| [Revenant] Trigger ghostflame explosion during Ultimate Art activation | |
| [Guardian] Restores allies' HP when Character Skill is used | |
| [Wylder] Character Skill inflicts Blood Loss | |
| [Guardian] Creates whirlwind when charging halberd attacks | |
| [Executor] Roaring restores HP while Art is active | |
| [Guardian] Character Skill inflicts Holy damage | |
| [Guardian] Slowly restores nearby allies' HP while Art is active | |
| [Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only) | |
| [Wylder] Impaired damage negation, improved attack power & stamina after Art activation | |
| [Revenant] Strengthens family and allies when Ultimate Art is activated | |
| [Raider] Damage taken while using Character Skill improves attack power and stamina | |
| [Wylder] Reduced cooldown time for Character Skill | |
| [Duchess] Become difficult to spot and silence footsteps after landing critical from behind | |
| [Wylder] Improved attack power when Character Skill is activated | |
| [Wylder] Art gauge greatly filled when ability is activated | |
| [Duchess] Defeating enemies while Art is active ups attack power | |
| [Recluse] Collecting affinity residue activates Terra Magica | |
| [Recluse] Suffer blood loss and increase attack power upon Art activation | |
| [Wylder] Improved attack power when ability is activated | |
| [Wylder] +1 additional Character Skill use | |
| [Guardian] Become the target of enemy aggression when ability is activated | |
| [Guardian] Successful guards send out shockwaves while ability is active | |
| [Duchess] Duration of Ultimate Art extended | |
| [Raider] Permanently increase attack power when performing Character Skill's final attack | |
| [Recluse] Extends duration of blood sigils | |
| [Recluse] Collecting 4 Affinity Residues Improves Affinity Attack Power | |
| [Recluse] Activating Ultimate Art raises Max HP | |
| [Executor] Attack power up while Ultimate Art is active | |
| [Executor] Improves effect of ability but lowers resistance to status ailments | |
| [Executor] Character Skill Boosts Attack but Attacking Drains HP | |
| [Executor] While Character Skill is active, unlocking use of cursed sword restores HP | |
| [Ironeye] Art Charge Activation Adds Poison Effect | |
| [Ironeye] Boosts thrusting counterattacks after executing Art | |
| [Scholar] Prevent slowing of Character Skill Progress | |
| [Scholar] Allies targeted by Character Skill gain boosted attack | |
| [Scholar] Allies targeted by Character Skill gain boosted attack | |
| [Scholar] Continuous damage inflicted on targets threaded by Ultimate Art | |
| [Scholar] Continuous damage inflicted on targets threaded by Ultimate Art | |
| [Scholar] Earn runes for each additional specimen acquired with Character Skill | |
| [Scholar] Earn runes for each additional specimen acquired with Character Skill | |
| [Undertaker] Activating Ultimate Art increases attack power | |
| [Undertaker] Activating Ultimate Art increases attack power | |
| [Undertaker] Attack power increased by landing the final blow of a chain attack | |
| [Undertaker] Attack power increased by landing the final blow of a chain attack | |
| [Undertaker] Physical attacks boosted while assist effect from incantation is active for self | |
| [Undertaker] Physical attacks boosted while assist effect from incantation is active for self | |
| [Undertaker] Contact with allies restores their HP while Ultimate Art is activated | |
| [Undertaker] Contact with allies restores their HP while Ultimate Art is activated | |
| [Revenant] Power up while fighting alongside family | |
| [Ironeye] +1 additional Character Skill use | |
| [Ironeye] Extends duration of weak point | |
| [Duchess] Improved Character Skill Attack Power | |
| [Duchess] Character Skill inflicts sleep upon enemies | |
| [Raider] Duration of Ultimate Art extended | |
| [Revenant] Ability activation chance increased | |
| The Wylder's Grief | stacks |
| The Guardian's Grief | stacks |
| The Ironeye's Grief | stacks |
| The Duchess' Grief | stacks |
| The Raider's Grief | stacks |
| The Revenant's Grief | stacks |
| The Recluse's Grief | stacks |
| The Executor's Grief | stacks |
| The Scholar's Grief | stacks |
| The Undertaker's Grief | stacks |
Category Defensive 114
| Improved Blood Loss Resistance | stacks |
| Improved Frost Resistance | stacks |
| Improved Poison Resistance | stacks |
| Improved Rot Resistance | stacks |
| Improved Sleep Resistance | stacks |
| Improved Madness Resistance | stacks |
| Improved Death Blight Resistance | stacks |
| Improved Poison & Rot Resistance | stacks |
| Improved Blood Loss & Frost Resistance | stacks |
| Improved Sleep & Madness Resistance | stacks |
| Improved Poise | stacks |
| Improved Physical Damage Negation | stacks |
| Improved Magic Damage Negation | stacks |
| Improved Fire Damage Negation | stacks |
| Improved Lightning Damage Negation | stacks |
| Improved Holy Damage Negation | stacks |
| Improved Non-Physical Damage Negation | stacks |
| Improved Dodging | |
| Improved Damage Negation at Low HP | stacks |
| Improved Damage Negation at Full HP | stacks |
| Improved Guarding Ability | stacks |
| Poise +4 | |
| Poise +5 | |
| Improved Magic Damage Negation +1 | stacks |
| Improved Magic Damage Negation +2 | stacks |
| Improved Fire Damage Negation +1 | stacks |
| Improved Fire Damage Negation +2 | stacks |
| Improved Lightning Damage Negation +1 | stacks |
| Improved Lightning Damage Negation +2 | stacks |
| Improved Holy Damage Negation +1 | stacks |
| Improved Holy Damage Negation +2 | stacks |
| Improved Poison Resistance +1 | stacks |
| Improved Poison Resistance +2 | stacks |
| Improved Blood Loss Resistance +1 | stacks |
| Improved Blood Loss Resistance +2 | stacks |
| Improved Sleep Resistance +1 | stacks |
| Improved Sleep Resistance +2 | stacks |
| Improved Death Blight Resistance +1 | stacks |
| Improved Death Blight Resistance +2 | stacks |
| Improved Rot Resistance +1 | stacks |
| Improved Rot Resistance +2 | stacks |
| Improved Frost Resistance +1 | stacks |
| Improved Frost Resistance +2 | stacks |
| Improved Madness Resistance +1 | stacks |
| Improved Madness Resistance +2 | stacks |
| Partial HP Restoration upon Post-Damage Attacks +1 | |
| Partial HP Restoration upon Post-Damage Attacks +2 | |
| HP restored when using medicinal boluses, etc. +1 | stacks |
| HP restored when using medicinal boluses, etc. +2 | stacks |
| HP Restoration upon Thrusting Counterattack +1 | |
| HP Restoration upon Thrusting Counterattack +2 | |
| Improved Physical Damage Negation +1 | stacks |
| Improved Physical Damage Negation +2 | stacks |
| Improved Affinity Damage Negation | stacks |
| Improved Affinity Damage Negation +1 | stacks |
| Improved Affinity Damage Negation +2 | stacks |
| Poise +1 | stacks |
| Poise +2 | stacks |
| Poise +3 | stacks |
| Magic Damage Negation Up | stacks |
| Fire Damage Negation Up | stacks |
| Lightning Damage Negation Up | stacks |
| Holy Damage Negation Up | stacks |
| Improved Poison Resistance | stacks |
| Improved Blood Loss Resistance | stacks |
| Improved Sleep Resistance | stacks |
| Improved Death Blight Resistance | stacks |
| Improved Rot Resistance | stacks |
| Improved Frost Resistance | stacks |
| Improved Madness Resistance | stacks |
| Partial HP Restoration upon Post-Damage Attacks | |
| Improved Physical Damage Negation | stacks |
| Improved Affinity Damage Negation | |
| Improved Damage Negation at Low HP | stacks |
| Improved Poise Near Totem Stela | |
| HP restored when using medicinal boluses, etc. | |
| Draw enemy attention while guarding | |
| Performing consecutive successful guards improves guard ability and deflects big attacks | |
| Consecutive Guards Harden Skin | |
| Occasionally Nullify Attacks When Damage Negation is Lowered | |
| Max FP Up with 3+ Staves Equipped | |
| Max FP Up with 3+ Sacred Seals Equipped | |
| Max HP Up with 3+ Small Shields Equipped | |
| Max HP Up with 3+ Medium Shields Equipped | |
| Max HP Up with 3+ Greatshields Equipped | |
| HP Restoration upon Thrusting Counterattack | |
| Improved Poise & Damage Negation When Knocked Back by Damage | |
| Nearby Frostbite Conceals Self | |
| Improved Magic Damage Negation | stacks |
| Improved Fire Damage Negation | stacks |
| Improved Lightning Damage Negation | stacks |
| Improved Holy Damage Negation | stacks |
| Improved Poison Resistance | stacks |
| Improved Blood Loss Resistance | stacks |
| Improved Sleep Resistance | stacks |
| Improved Death Blight Resistance | stacks |
| Improved Rot Resistance | stacks |
| Improved Frost Resistance | stacks |
| Improved Madness Resistance | stacks |
| Improved Guarding Ability | stacks |
| Improved Poise | stacks |
| Dmg Negation Up while Charging Attacks | |
| Dmg Negation Up While Casting Spells | |
| Less Likely to Be Targeted | stacks |
| Successive Attacks Negate Damage | |
| Taking Damage Boosts Damage Negation | |
| Successful Guarding Ups Poise | |
| Successful Guarding Ups Dmg Negation | |
| Improved Damage Negation at Low HP | stacks |
| Improved Damage Negation at Full HP | stacks |
| All Resistances Up | stacks |
| Shielding Improves Damage Negation | |
| Shielding Invokes Indomitable Vow | |
| Broken Stance Activates Endure |
Category Impairment 65
| Impaired Physical Damage Negation | stacks |
| Impaired Physical Damage Negation | stacks |
| Impaired Physical Damage Negation | stacks |
| Impaired Physical Damage Negation | stacks |
| Maximum HP Down | stacks |
| Impaired Damage Negation | stacks |
| Continuous HP Loss | |
| Reduced Vigor | |
| Reduced Endurance | |
| Impaired Damage Negation | |
| Taking Damage Causes Poison Buildup | stacks |
| Taking Damage Causes Rot Buildup | stacks |
| Taking Damage Causes Frost Buildup | stacks |
| Taking Damage Causes Blood Loss Buildup | stacks |
| Taking Damage Causes Madness Buildup | stacks |
| Taking Damage Causes Sleep Buildup | stacks |
| Taking Damage Causes Death Buildup | stacks |
| Reduced Strength and Intelligence | stacks |
| Reduced Dexterity and Faith | stacks |
| Reduced Intelligence and Dexterity | stacks |
| Reduced Faith and Strength | stacks |
| Reduced Vigor and Arcane | stacks |
| Reduced Rune Acquisition | stacks |
| Reduced Flask HP Restoration | stacks |
| Ultimate Art Charging Impaired | stacks |
| Impaired Physical Damage Negation | |
| Impaired Affinity Damage Negation | |
| All Resistances Down | stacks |
| Reduced Flask HP Restoration | |
| Surge Sprinting Drains More Stamina | |
| Continuous HP Loss | stacks |
| Increased Drain on Stamina for Evasion | |
| More Damage Taken After Evasion | stacks |
| Repeated Evasions Lower Damage Negation | stacks |
| Reduced Damage Negation for Flask Usages | stacks |
| Sleep Buildup for Flask Usages | |
| Madness Buildup for Flask Usages | |
| Lower Attack When Below Max HP | stacks |
| Poison Buildup When Below Max HP | stacks |
| Rot Buildup When Below Max HP | stacks |
| Max HP Reduces Attack Power | |
| Near Death Spills Flask | |
| Near Death Reduces Max HP | stacks |
| Reduced Maximum HP | stacks |
| Reduced Maximum FP | stacks |
| Reduced Maximum Stamina | stacks |
| Impaired Physical Damage Negation | stacks |
| Impaired Affinity Damage Negation | stacks |
| All Resistances Down | stacks |
| Reduced Flask HP Restoration | stacks |
| Continuous HP Loss | stacks |
| Night's Tide Damage Increased | stacks |
| Damage Increased by Night's Encroachment | stacks |
| Reduced Damage Negation After Evading | stacks |
| Repeated Evasions Lower Damage Negation | stacks |
| Reduced Damage Negation for Flask Usages | stacks |
| Lower Attack When Below Max HP | stacks |
| Slower Art Gauge When Below Max HP | stacks |
| Poison Buildup When Below Max HP | stacks |
| Rot Buildup When Below Max HP | stacks |
| Lower Stamina Impairs Dmg Negation | stacks |
| Attacks Impaired on Occasion | stacks |
| Ailments Cause Increased Damage | stacks |
| Near Death Reduces Art Gauge | stacks |
| Near Death Reduces Max HP | stacks |
Category Offensive 273
| Taking attacks improves attack power | |
| Improved Skill Attack Power | stacks |
| Successive Attacks Boost Attack Power | |
| Improved Magic Attack Power | stacks |
| Improved Lightning Attack Power | stacks |
| Improved Fire Attack Power | stacks |
| Improved Holy Attack Power | stacks |
| Improved Attack Power at Low HP | stacks |
| Improved Attack Power at Full HP | stacks |
| Improved Thrusting Counterattack | stacks |
| Improved Guard Breaking | stacks |
| Successive Attacks Boost Attack Power | |
| Improved Critical Hits | stacks |
| Projectile Damage Drop-Off Reduced | stacks |
| Improved Chain Attack Finishers | stacks |
| Improved Charge Attacks | stacks |
| Improved Ranged Weapon Attacks | stacks |
| Blood Loss in Vicinity Increases Attack Power | |
| Poison & Rot Improves Attack Power | |
| Improved Jump Attacks | stacks |
| Improved Roar & Breath Attacks | stacks |
| Improved Guard Counters | stacks |
| Improved Throwing Pots | stacks |
| Improved Perfuming Arts | stacks |
| Reduced Skill FP Cost | stacks |
| Physical Attack Up +3 | stacks |
| Physical Attack Up +4 | stacks |
| Magic Attack Power Up +3 | stacks |
| Magic Attack Power Up +4 | stacks |
| Fire Attack Power Up +3 | stacks |
| Fire Attack Power Up +4 | stacks |
| Lightning Attack Power Up +3 | stacks |
| Lightning Attack Power Up +4 | stacks |
| Holy Attack Power Up +3 | stacks |
| Holy Attack Power Up +4 | stacks |
| Art gauge fills moderately upon critical hit +1 | |
| Art gauge fills moderately upon critical hit +2 | |
| Physical attack power increases after using grease items +1 | |
| Physical attack power increases after using grease items +2 | |
| Improved Guard Counters +1 | stacks |
| Improved Guard Counters +2 | stacks |
| Improved Throwing Pot Damage +1 | stacks |
| Improved Throwing Pot Damage +2 | stacks |
| Improved Throwing Knife Damage +1 | stacks |
| Improved Throwing Knife Damage +2 | stacks |
| Improved Glintstone and Gravity Stone Damage +1 | stacks |
| Improved Glintstone and Gravity Stone Damage +2 | stacks |
| Improved Perfuming Arts +1 | stacks |
| Improved Perfuming Arts +2 | |
| Attack power up when facing poison-afflicted enemy +1 | |
| Attack power up when facing poison-afflicted enemy +2 | |
| Attack power up when facing scarlet rot-afflicted enemy +1 | |
| Attack power up when facing scarlet rot-afflicted enemy +2 | |
| Attack power up when facing frostbite-afflicted enemy +1 | |
| Attack power up when facing frostbite-afflicted enemy +2 | |
| Sleep in Vicinity Improves Attack Power | |
| Sleep in Vicinity Improves Attack Power +1 | |
| Sleep in Vicinity Improves Attack Power +2 | |
| Madness in Vicinity Improves Attack Power | |
| Madness in Vicinity Improves Attack Power +1 | |
| Madness in Vicinity Improves Attack Power +2 | |
| Reduced FP Consumption | stacks |
| Reduced FP Consumption +1 | stacks |
| Reduced FP Consumption +2 | stacks |
| Improved Affinity Attack Power | stacks |
| Improved Affinity Attack Power +1 | stacks |
| Improved Affinity Attack Power +2 | stacks |
| Improved Sorceries | stacks |
| Improved Sorceries +1 | stacks |
| Improved Sorceries +2 | stacks |
| Improved Incantations | stacks |
| Improved Incantations +1 | stacks |
| Improved Incantations +2 | stacks |
| Physical Attack Up | stacks |
| Physical Attack Up +1 | stacks |
| Physical Attack Up +2 | stacks |
| Physical Attack Up +3 | stacks |
| Magic Attack Power Up | stacks |
| Magic Attack Power Up +1 | stacks |
| Magic Attack Power Up +2 | stacks |
| Fire Attack Power Up | stacks |
| Fire Attack Power Up +1 | stacks |
| Fire Attack Power Up +2 | stacks |
| Lightning Attack Power Up | stacks |
| Lightning Attack Power Up +1 | stacks |
| Lightning Attack Power Up +2 | stacks |
| Holy Attack Power Up | stacks |
| Holy Attack Power Up +1 | stacks |
| Holy Attack Power Up +2 | stacks |
| Improved Stance-Breaking when Two-Handing | stacks |
| Improved Stance-Breaking when Two-Handing | stacks |
| Improved Stance-Breaking when Wielding Two Armaments | stacks |
| Improved Stance-Breaking when Wielding Two Armaments +1 | stacks |
| Improved Melee Attack Power | stacks |
| Improved Skill Attack Power | stacks |
| Strong Attack Creates Wide Wave of Heat | |
| Jumping Conjures Magic Projectiles | |
| Attack Boost from Nearby Allies | |
| Guard Counters Cast Light Pillar | |
| Art gauge fills moderately upon critical hit | |
| Attack power increases after using grease items | |
| Shockwave Produced From Successful Guarding | |
| Taking attacks improves attack power | |
| Colossal armaments are coated in rock when performing charged attacks | |
| Fire Critical Hit Grants Max Stamina Boost | |
| Critical Hit Adds Lightning Effect | |
| Surge Sprint Landings Split Earth | |
| Switching Weapons Adds an Affinity Attack | |
| Boosts Attack Power of Added Affinity Attacks | stacks |
| Switching Weapons Boosts Attack Power | |
| Successive Attacks Boost Attack Power | |
| Status Ailment Gauges Slowly Increase Attack Power | |
| Status Ailment Gauges Slowly Increase Attack Power | |
| Improved Initial Standard Attack | stacks |
| Improved Guard Counters | stacks |
| Improved Critical Hits | stacks |
| Improved Critical Hits +1 | |
| Improved Throwing Pot Damage | stacks |
| Improved Throwing Knife Damage | stacks |
| Improved Glintstone and Gravity Stone Damage | stacks |
| Improved Roar & Breath Attacks | stacks |
| Improved Perfuming Arts | stacks |
| Attack power permanently increased for each evergaol prisoner defeated | |
| Attack power up after defeating a Night Invader | |
| Improved Attack Power with 3+ Daggers Equipped | |
| Improved Attack Power with 3+ Straight Swords Equipped | |
| Improved Attack Power with 3+ Greatswords Equipped | |
| Improved Attack Power with 3+ Colossal Swords Equipped | |
| Improved Attack Power with 3+ Curved Swords Equipped | |
| Improved Attack Power with 3+ Curved Greatswords Equipped | |
| Improved Attack Power with 3+ Katana Equipped | |
| Improved Attack Power with 3+ Twinblades Equipped | |
| Improved Attack Power with 3+ Thrusting Swords Equipped | |
| Improved Attack Power with 3+ Heavy Thrusting Swords Equipped | |
| Improved Attack Power with 3+ Axes Equipped | |
| Improved Attack Power with 3+ Greataxes Equipped | |
| Improved Attack Power with 3+ Hammers Equipped | |
| Improved Attack Power with 3+ Great Hammers Equipped | |
| Improved Attack Power with 3+ Flails Equipped | |
| Improved Attack Power with 3+ Spears Equipped | |
| Improved Attack Power with 3+ Great Spears Equipped | |
| Improved Attack Power with 3+ Halberds Equipped | |
| Improved Attack Power with 3+ Reapers Equipped | |
| Improved Attack Power with 3+ Fists Equipped | |
| Improved Attack Power with 3+ Claws Equipped | |
| Improved Attack Power with 3+ Whips Equipped | |
| Improved Attack Power with 3+ Colossal Weapons Equipped | |
| Improved Attack Power with 3+ Bows Equipped | |
| Defeating enemies fills more of the Art gauge | |
| Critical hits deal huge damage on poisoned enemies | |
| Guard counter is given a boost based on current HP | |
| Improved Stance-Breaking with Head Shots | |
| Attack power up when facing poison-afflicted enemy | |
| Attack power up when facing sleep-afflicted enemy | |
| Attack power up when facing scarlet rot-afflicted enemy | |
| Attack power up when facing frostbite-afflicted enemy | |
| Attacks Create Magic Bursts Versus Sleeping Enemies | |
| Poison & Rot in Vicinity Increases Attack Power | |
| Poison & Rot in Vicinity Increases Attack Power | |
| Improved Dagger Attack Power | stacks |
| Improved Straight Sword Attack Power | stacks |
| Improved Greatsword Attack Power | stacks |
| Improved Colossal Sword Attack Power | stacks |
| Improved Curved Sword Attack Power | stacks |
| Improved Curved Greatsword Attack Power | stacks |
| Improved Katana Attack Power | stacks |
| Improved Twinblade Attack Power | stacks |
| Improved Thrusting Sword Attack Power | stacks |
| Improved Heavy Thrusting Sword Attack Power | stacks |
| Improved Axe Attack Power | stacks |
| Improved Greataxe Attack Power | stacks |
| Improved Hammer Attack Power | stacks |
| Improved Great Hammer Attack Power | stacks |
| Improved Flail Attack Power | stacks |
| Improved Spear Attack Power | stacks |
| Improved Pike Attack Power | stacks |
| Improved Great Spear Attack Power | stacks |
| Improved Halberd Attack Power | stacks |
| Improved Reaper Attack Power | stacks |
| Improved Fist Attack Power | stacks |
| Improved Claw Attack Power | stacks |
| Improved Whip Attack Power | stacks |
| Improved Colossal Weapon Attack Power | stacks |
| Improved Bow Attack Power | stacks |
| Improved Greatbow Attack Power | stacks |
| Improved Crossbow Attack Power | stacks |
| Improved Ballista Attack Power | stacks |
| Improved Physical Attack Power | stacks |
| Improved Magic Attack Power | stacks |
| Improved Fire Attack Power | stacks |
| Improved Lightning Attack Power | stacks |
| Improved Holy Attack Power | stacks |
| Add Fire to Weapon | |
| Add Magic to Weapon | |
| Add Lightning to Weapon | |
| Add Holy to Weapon | |
| Improved Stance-Breaking | stacks |
| Improved Critical Hits | stacks |
| Improved Guard Breaking | stacks |
| Improved Affinity Damage Negation | stacks |
| Improved Attack Power when Two-Handing | stacks |
| Improved Stance-Breaking when Two-Handing | stacks |
| Attack Up when Wielding Two Armaments | stacks |
| Improved Stance-Breaking when Wielding Two Armaments | stacks |
| Improved Chain Attack Finishers | stacks |
| Improved Charge Attacks | stacks |
| Improved Jump Attacks | stacks |
| Improved Melee Attack Power | |
| Improved Dash Attacks | |
| Improved Rolling Attacks | |
| Improved Ranged Weapon Attacks | stacks |
| Projectile Damage Drop-Off Reduced | stacks |
| Improved Skill Attack Power | stacks |
| Reduced Skill FP Cost | stacks |
| Improved Guard Counters | stacks |
| Improved Thrusting Counterattack | stacks |
| Wraiths While Walking | |
| Storm of Red Lightning While Walking | |
| Multiple Periodical Glintblades | |
| Many Periodical Glintblades | |
| Defeating Group Summons Wraiths | |
| Defeating Group Calls Vengeful Spirits | |
| Magma upon Defeating Multiple Enemies | |
| Defeating Group Releases Mist of Frost | |
| Defeating Group Unleashes Lightning | |
| Defeating Group Fires Golden Shockwave | |
| Improved Attack Power at Low HP | stacks |
| Improved Attack Power at Full HP | stacks |
| Madness Produces a Flame of Frenzy | |
| Ice Storm upon Charged Slash | |
| Ring of Light upon Charged Slash | |
| Black Flames upon Charged Slash | |
| Phantom Attack upon Charged Slash | |
| Roaring Flames upon Charged Slash | |
| Holy Shockwave upon Charged Strike | |
| Projectiles upon Charged Strike | |
| Shockwave upon Charged Strike | |
| Phantom Attack upon Charged Strike | |
| Magma upon Charged Strike | |
| Magic Bubbles upon Charged Strike | |
| Phantom Attack upon Charged Thrust | |
| Lightning upon Charged Thrust | |
| Pest Threads upon Charged Thrust | |
| Projectiles Launched upon Attacks | |
| Lightning upon Precision Aiming | |
| Bloodflies upon Precision Aiming | |
| Guarding Ups Attack & Casting Speeds | |
| Power of Night and Flame | |
| Power of Dark Moon | |
| Power of the Greater Will | |
| Power of the Blasphemous | |
| Power of House Marais | |
| Power of the Golden Order | |
| Power of Destined Death | |
| Power of the Starscourge | |
| Power of Destruction | |
| Power of Vengeance | |
| Power of the Dragonlord | |
| Power of Despair | |
| Power of the Omen King | |
| Power of the Undefeated | |
| Power of the Queen | |
| Power of the Blasphemous | |
| Power of the Lightless Void | |
| Power of the Golden Lineage | |
| Power of the Ancestral Spirit | |
| Power of the Great Ancient Dragon | |
| Power of the Blood Lord | |
| Power of the Giant | |
| Power of the Flying Dragon | |
| Power of the First Lord | |
| Power of Full Moon | |
| Power of the General |
Category Sorceries 49
| Improved Sorceries | stacks |
| Improved Incantations | stacks |
| Extended Spell Duration | stacks |
| Improved Spell Casting Speed | stacks |
| Reduced Spell FP Cost | stacks |
| Improved Charged Spells & Skills | stacks |
| Improved Roar & Breath Attacks +1 | |
| Improved Roar & Breath Attacks +2 | |
| Extended Spell Duration | |
| Improved Stonedigger Sorcery | stacks |
| Improved Carian Sword Sorcery | stacks |
| Improved Glintblade Sorcery | stacks |
| Improved Invisibility Sorcery | stacks |
| Improved Crystalian Sorcery | stacks |
| Improved Gravity Sorcery | stacks |
| Improved Thorn Sorcery | stacks |
| Improved Night Sorcery | stacks |
| Improved Fundamentalist Incantations | stacks |
| Improved Dragon Cult Incantations | stacks |
| Improved Giants' Flame Incantations | stacks |
| Improved Godslayer Incantations | stacks |
| Improved Bestial Incantations | stacks |
| Improved Frenzied Flame Incantations | stacks |
| Improved Dragon Communion Incantations | stacks |
| Changes compatible armament's sorcery to Magic Glintblade at start of expedition | |
| Changes compatible armament's sorcery to Carian Greatsword at start of expedition | |
| Changes compatible armament's sorcery to Night Shard at start of expedition | |
| Changes compatible armament's sorcery to Magma Shot at start of expedition | |
| Changes compatible armament's sorcery to Glintstone Icecrag at start of expedition | |
| Changes compatible armament's sorcery to Gravity Well at start of expedition | |
| Changes compatible armament's sorcery to Briars of Punishment at start of expedition | |
| Changes compatible armament's incantation to Blessing's Boon at start of expedition | |
| Changes compatible armament's incantation to Aspects of the Crucible: Horns at start of expedition | |
| Changes compatible armament's incantation to Wrath of Gold at start of expedition | |
| Changes compatible armament's incantation to Lightning Spear at start of expedition | |
| Changes compatible armament's incantation to Lightning Strike at start of expedition | |
| Changes compatible armament's incantation to O, Flame! at start of expedition | |
| Changes compatible armament's incantation to Black Flame at start of expedition | |
| Changes compatible armament's incantation to Beast Claw at start of expedition | |
| Changes compatible armament's incantation to Swarm of Flies at start of expedition | |
| Changes compatible armament's incantation to Dragonfire at start of expedition | |
| Improved Sorceries | stacks |
| Improved Incantations | stacks |
| Improved Charged Sorceries | stacks |
| Improved Charged Incantation | stacks |
| Improved Spell Casting Speed | stacks |
| Reduced Spell FP Cost | stacks |
| Improved Sorceries & Incantations | stacks |
| Increased Sorcery & Incantation Duration | stacks |
Category Starting Items 59
| Crimsonspill Crystal Tear in possession at start of expedition | stacks |
| Crimson Crystal Tear in possession at start of expedition | stacks |
| Cerulean Crystal Tear in possession at start of expedition | stacks |
| Speckled Hardtear in possession at start of expedition | stacks |
| Crimson Bubbletear in possession at start of expedition | stacks |
| Opaline Bubbletear in possession at start of expedition | stacks |
| Crimsonburst Crystal Tear in possession at start of expedition | stacks |
| Greenburst Crystal Tear in possession at start of expedition | stacks |
| Opaline Hardtear in possession at start of expedition | stacks |
| Thorny Cracked Tear in possession at start of expedition | stacks |
| Spiked Cracked Tear in possession at start of expedition | stacks |
| Windy Crystal Tear in possession at start of expedition | stacks |
| Ruptured Crystal Tear in possession at start of expedition | stacks |
| Leaden Hardtear in possession at start of expedition | stacks |
| Twiggy Cracked Tear in possession at start of expedition | stacks |
| Crimsonwhorl Bubbletear in possession at start of expedition | stacks |
| Cerulean Hidden Tear in possession at start of expedition | stacks |
| Stonebarb Cracked Tear in possession at start of expedition | stacks |
| Flame-Shrouding Cracked Tear in possession at start of expedition | stacks |
| Magic-Shrouding Cracked Tear in possession at start of expedition | stacks |
| Lightning-Shrouding Cracked Tear in possession at start of expedition | stacks |
| Holy-Shrouding Cracked Tear in possession at start of expedition | stacks |
| Greenspill Crystal Tear in possession at start of expedition | stacks |
| Uplifting Aromatic in possession at start of expedition | stacks |
| Spark Aromatic in possession at start of expedition | stacks |
| Ironjar Aromatic in possession at start of expedition | stacks |
| Bloodboil Aromatic in possession at start of expedition | stacks |
| Poison Spraymist in possession at start of expedition | stacks |
| Acid Spraymist in possession at start of expedition | stacks |
| Starting armament deals magic damage | |
| Starting armament deals fire damage | |
| Armament deals fire damage +1 at start of expedition | |
| Starting armament deals lightning damage | |
| Starting armament deals holy damage | |
| Starting armament inflicts frost | |
| Starting armament inflicts poison | |
| Starting armament inflicts blood loss | |
| Starting armament inflicts scarlet rot | |
| Stonesword Key in possession at start of expedition | |
| Small Pouch in possession at start of expedition | stacks |
| Fire Pots in possession at start of expedition | stacks |
| Magic Pots in possession at start of expedition | stacks |
| Lightning Pots in possession at start of expedition | stacks |
| Holy Water Pots in possession at start of expedition | stacks |
| Poisonbone Darts in possession at start of expedition | stacks |
| Crystal Darts in possession at start of expedition | stacks |
| Throwing Daggers in possession at start of expedition | stacks |
| Glintstone Scraps in possession at start of expedition | stacks |
| Gravity Stone Chunks in possession at start of expedition | stacks |
| Bewitching Branches in possession at start of expedition | stacks |
| Wraith Calling Bell in possession at start of expedition | |
| Fire Grease in possession at start of expedition | stacks |
| Magic Grease in possession at start of expedition | stacks |
| Lightning Grease in possession at start of expedition | stacks |
| Holy Grease in possession at start of expedition | stacks |
| Shield Grease in possession at start of expedition | stacks |
| Starlight Shards in possession at start of expedition | stacks |
| Starlight Shards in possession at start of expedition | |
| Starlight Shards in possession at start of expedition |
Category Status Effect 40
| Attacks Inflict Poison | |
| Attacks Inflict Poison +1 | |
| Attacks Inflict Poison +2 | |
| Attacks Inflict Blood Loss | |
| Attacks Inflict Blood Loss +1 | |
| Attacks Inflict Blood Loss +2 | |
| Attacks Inflict Sleep | |
| Attacks Inflict Sleep +1 | |
| Attacks Inflict Sleep +2 | |
| Attacks Inflict Sleep +3 | |
| Attacks Inflict Death Blight | |
| Attacks Inflict Scarlet Rot | |
| Attacks Inflict Scarlet Rot +1 | |
| Attacks Inflict Scarlet Rot +2 | |
| Attacks Inflict Frost | |
| Attacks Inflict Frost +1 | |
| Attacks Inflict Frost +2 | |
| Attacks Inflict Frost +3 | |
| Attacks Inflict Madness | |
| Critical Hit Creates Sleep Mist | |
| Gesture Crossed Legs Builds Up Madness | |
| 'Gesture "Crossed Legs" Builds Up Madness' | |
| Attacks Inflict Rot when Damage is Taken | |
| Attacks Inflict Poison | |
| Attacks Inflict Blood Loss | |
| Attacks Inflict Sleep | |
| Attacks Inflict Death Blight | |
| Attacks Inflict Rot | |
| Attacks Inflict Frost | |
| Attacks Inflict Madness | |
| Defeating Group Releases Mist of Charm | |
| Poison Produces a Mist of Poison | |
| Rot Produces a Mist of Scarlet Rot | |
| Frostbite Produces a Mist of Frost | |
| Sleep Produces a Mist of Sleep | |
| Acid Mist upon Charged Thrust | |
| Poison Mist upon Charged Thrust | |
| Charged Thrust Invokes Sleep Mist | |
| Poison Mist upon Precision Aiming | |
| Rot Mist upon Precision Aiming |
Category uncategorized 66
| [Runes] 60k at start, 30k on death | |
| Attack Boost [Dragons] | |
| Attack Boost [Lifeforms Born of Falling Stars] | |
| Attack Boost [Those Who Live in Death] | |
| Blood Loss Crit: Thorns of Punishment | |
| Blood Loss Increases Attack Power | |
| Changed Strong Attacks | |
| Character Skill Cooldown Reduction | |
| Communion Grants Anti-Dragon Effect | |
| Creates Holy Ground at Low HP | |
| Critical Hits Boost Attack Power | |
| Critical Hits Inflict Blood Loss | |
| Crystal Shards upon Magic Critical Hit | |
| Damage Boosted after Critical Hit | |
| Darkness Conceals Caster While Walking | |
| Death Crit. Hit Calls Death Lightning | |
| Fire Attack Follows Charge Attacks | |
| Flame of Frenzy While Walking | |
| FP Recovery From Successful Guarding | |
| Frostbite Increases Attack Power | |
| Gradual Restoration by Flask | |
| Guard Counters Activate Holy Attacks | |
| Guard Counters Launch Summoning Attack | |
| Holy Attack Follows Charge Attacks | |
| HP Recovery From Successful Guarding | |
| HP Restoration upon Successive Attacks | |
| Ice Storm Surge Sprint | |
| Ice Storm upon Critical Hit with Frost | |
| Improved Charged Skill Attack Power | |
| Improved Guarding Ability +1 | |
| Improved Guarding Ability +2 | |
| Improved Non-Physical Attack Power | |
| Improved stamina recovery +1 | |
| Lightning Critical Hit Imbues Armament | |
| Lightning Follows Charge Attacks | |
| Lightning upon Dodging | |
| Low HP Crit. Hit Fully Restores HP | |
| Madness Crit. Hit Fires Frenzied Flame | |
| Madness Increases Attack Power | |
| Magic Attack Follows Charge Attacks | |
| Magma Surge Sprint | |
| Magma upon Fire Critical Hit | |
| Parries Activate Golden Retaliation | |
| Periodical Giant Glintblades | |
| Poison Increases Attack Power | |
| Poison Mist upon Poison Critical Hit | |
| Projectile damage drop-off reduced +1 | |
| Raises maximum FP +1 | |
| Raises non-physical damage negation +1 | |
| Raises physical attack power +1 | |
| Raises physical damage negation +1 | |
| Raises resistance to all ailments | |
| Raises sorcery/incantation potency | |
| Reduced Stamina Consumption | |
| Rot Critical Hit Fires Pest Threads | |
| Sacred Order upon Holy Critical Hit | |
| Savage Flames Roar While Walking | |
| Skill Activation Improves Poise | |
| Sleep Increases Attack Power | |
| Strong Attacks Improve Poise | |
| Strong Jump Attacks Create Shockwave | |
| Sudden Enemy Death upon Attacks | |
| Ultimate Art Gauge Charge Speed Up | |
| Vicious Star Rain Pours While Walking | |
| All Resistance Up | |
| Rune of the Strong |
Category Utility 148
| FP Restoration upon Successive Attacks | stacks |
| Improved Item Discovery | stacks |
| More Runes From Defeated Enemies | stacks |
| Improved Flask HP Restoration | stacks |
| Continuous HP Recovery | stacks |
| Defeating Enemies Restores HP | |
| Successive Attack HP Restoration | |
| Critical Hit HP Restoration | |
| Critical Hit FP Restoration | |
| No Rune Loss or Level Down Upon Death | |
| Defeating Enemies Restores FP | |
| Improved Item Discovery | stacks |
| More Runes From Defeated Enemies | stacks |
| Art gauge charged from successful guarding +1 | |
| Art gauge charged from successful guarding +2 | |
| Critical Hit Boosts Stamina Recovery Speed +1 | |
| Runes and Item Discovery increased for each great enemy defeated at a Fort | |
| Defeating enemies fills more of the Art gauge +1 | |
| Defeating enemies fills more of the Art gauge +2 | |
| Improved Flask HP Restoration | stacks |
| Dormant Power Helps Discover Daggers | |
| Dormant Power Helps Discover Straight Swords | |
| Dormant Power Helps Discover Greatswords | |
| Dormant Power Helps Discover Colossal Swords | |
| Dormant Power Helps Discover Curved Swords | |
| Dormant Power Helps Discover Curved Greatswords | |
| Dormant Power Helps Discover Katana | |
| Dormant Power Helps Discover Twinblades | |
| Dormant Power Helps Discover Thrusting Swords | |
| Dormant Power Helps Discover Heavy Thrusting Swords | |
| Dormant Power Helps Discover Axes | |
| Dormant Power Helps Discover Greataxes | |
| Dormant Power Helps Discover Hammers | |
| Dormant Power Helps Discover Great Hammers | |
| Dormant Power Helps Discover Flails | |
| Dormant Power Helps Discover Spears | |
| Dormant Power Helps Discover Great Spears | |
| Dormant Power Helps Discover Halberds | |
| Dormant Power Helps Discover Reapers | |
| Dormant Power Helps Discover Fists | |
| Dormant Power Helps Discover Claws | |
| Dormant Power Helps Discover Whips | |
| Dormant Power Helps Discover Colossal Weapons | |
| Dormant Power Helps Discover Bows | |
| Dormant Power Helps Discover Greatbows | |
| Dormant Power Helps Discover Crossbows | |
| Dormant Power Helps Discover Ballistas | |
| Dormant Power Helps Discover Small Shields | |
| Dormant Power Helps Discover Medium Shields | |
| Dormant Power Helps Discover Greatshields | |
| Dormant Power Helps Discover Staves | |
| Dormant Power Helps Discover Sacred Seals | |
| Dormant Power Helps Discover Torches | |
| Continuous HP Recovery | stacks |
| Continuous FP Recovery | |
| Flask Also Heals Allies | |
| Slowly restore HP for self and nearby allies when HP is low | |
| Art gauge charged from successful guarding | |
| Critical Hits Earn Runes | |
| Critical Hit HP Restoration | |
| Critical Hit Boosts Stamina Recovery Speed | |
| Madness Continually Recovers FP | stacks |
| Madness Continually Recovers FP | |
| FP Restoration upon Successive Attacks | |
| HP Recovery from Successful Guarding | |
| Raised stamina recovery for nearby allies, but not for self | |
| Items confer effect to all nearby allies | |
| Treasure marked upon map | |
| Defeating enemies restores HP for allies but not for self | |
| Defeating enemies near Totem Stela restores HP | |
| Stamina Recovery upon Landing Attacks | |
| Stamina Recovery upon Landing Attacks +1 | |
| Stamina Recovery upon Landing Attacks +1 | |
| Increased rune acquisition for self and allies | stacks |
| HP Restoration with Head Shots | |
| Rune discount for shop purchases while on expedition | |
| Huge rune discount for shop purchases while on expedition | |
| Rot in Vicinity Causes Continuous HP Recovery | |
| HP Restoration upon Dagger Attacks | |
| HP Restoration upon Straight Sword Attacks | |
| HP Restoration upon Greatsword Attacks | |
| HP Restoration upon Colossal Sword Attacks | |
| HP Restoration upon Curved Sword Attacks | |
| HP Restoration upon Curved Greatsword Attacks | |
| HP Restoration upon Katana Attacks | |
| HP Restoration upon Twinblade Attacks | |
| HP Restoration upon Thrusting Sword Attacks | |
| HP Restoration upon Heavy Thrusting Sword Attacks | |
| HP Restoration upon Axe Attacks | |
| HP Restoration upon Greataxe Attacks | |
| HP Restoration upon Hammer Attacks | |
| HP Restoration upon Great Hammer Attacks | |
| HP Restoration upon Flail Attacks | |
| HP Restoration upon Spear Attacks | |
| HP Restoration upon Pike Attacks | |
| HP Restoration upon Great Spear Attacks | |
| HP Restoration upon Halberd Attacks | |
| HP Restoration upon Reaper Attacks | |
| HP Restoration upon Fist Attacks | |
| HP Restoration upon Claw Attacks | |
| HP Restoration upon Whip Attacks | |
| HP Restoration upon Colossal Weapon Attacks | |
| HP Restoration upon Bow Attacks | |
| HP Restoration upon Greatbow Attacks | |
| HP Restoration upon Crossbow Attacks | |
| HP Restoration upon Ballista Attacks | |
| FP Restoration upon Dagger Attacks | |
| FP Restoration upon Straight Sword Attacks | |
| FP Restoration upon Greatsword Attacks | |
| FP Restoration upon Colossal Sword Attacks | |
| FP Restoration upon Curved Sword Attacks | |
| FP Restoration upon Curved Greatsword Attacks | |
| FP Restoration upon Katana Attacks | |
| FP Restoration upon Twinblade Attacks | |
| FP Restoration upon Thrusting Sword Attacks | |
| FP Restoration upon Heavy Thrusting Sword Attacks | |
| FP Restoration upon Axe Attacks | |
| FP Restoration upon Greataxe Attacks | |
| FP Restoration upon Hammer Attacks | |
| FP Restoration upon Great Hammer Attacks | |
| FP Restoration upon Flail Attacks | |
| FP Restoration upon Spear Attacks | |
| FP Restoration upon Pike Attacks | |
| FP Restoration upon Great Spear Attacks | |
| FP Restoration upon Halberd Attacks | |
| FP Restoration upon Reaper Attacks | |
| FP Restoration upon Fist Attacks | |
| FP Restoration upon Claw Attacks | |
| FP Restoration upon Whip Attacks | |
| FP Restoration upon Colossal Weapon Attacks | |
| FP Restoration upon Bow Attacks | |
| FP Restoration upon Greatbow Attacks | |
| FP Restoration upon Crossbow Attacks | |
| FP Restoration upon Ballista Attacks | |
| More Runes From Defeated Enemies | stacks |
| Improved Item Discovery | stacks |
| Continuous HP Recovery | stacks |
| HP Restoration upon Attacks | stacks |
| FP Restoration upon Attacks | stacks |
| Taking Damage Restores FP | |
| Defeating Enemies Restores HP | stacks |
| Defeating Enemies Restores FP | |
| Improved Stamina Recovery | stacks |
| Improved Flask HP Restoration | stacks |
| Luring Enemies upon Charged Strike | |
| Shielding Creates Holy Ground | |
| Flask Healing Also Restores FP | stacks |
| Failing to Cast Sorcery Restores FP |
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