Guides · Duchess · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Duchess: dagger chain and reprise

1. Summary

Duchess chains one-handed R1s with her own dagger. With the Crown Medal relic (“Dagger chain attack reprises event upon nearby enemies”), every chain finisher replays the chain at about 40% on everything nearby, with no cooldown. Put a status on the dagger (frost, bleed or poison) and the replays build it too. Nothing has to be found in the run, so it is the reliable Duchess build. Players rate it below skill spam: lower ceiling, harder to play.

No relics: 217 DPS. With the core lines: 321 DPS (+48.0%). Standing with players: 3 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: solo and trio, normal and Deep of Night. Needs: the Crown Medal relic. Without it this is a plain dagger build.

2. How it plays

  1. Attack with R1 until the chain finishes: six steps, eight hits (steps 3 and 4 hit twice), 3.3 s for the loop (Nightreign animation a273).
  2. The finisher fires the reprise: about 36% of the chain’s damage (39% two-handed), replayed on everything near you. Players say only the last hit needs to land, and a backstep or a dodge doesn’t break the chain.
  3. Use Restage only to get out of trouble (its 0.4 s i-frames with Brief Invulnerability), not mid-chain. Restage and the reprise override each other, so a Restage fired mid-chain wastes the finisher.
  4. Status: the dagger needs one. The Chilling Mist skill-swap relic gives frost on your starting dagger, and “Attacks Inflict X” or “Starting armament inflicts X” relic lines add buildup to every hit. The model counts whichever your relics give.

Decoded rotation Duchess' Dagger chain + Restage (style rotation), no relics: 217 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
1H Light 2-511.057%AR 216 × decoded motion values of the hero moveset’s hits (1/2/2/1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 1 × uptime 0.6
Character skill: Restage (replay)5.020%replays knob restageReplay 0.5 × damage of the last knob restageWindowSeconds 3s (estimate; Restage has no AtkParam of its own); rate: decoded HeroParam cooldown 12s × 1 use(s)
1H Light 6 (chain finisher)11.012%AR 216 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 1 × uptime 0.6
1H Light 111.011%AR 216 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a273 (duchess-dagger), 1h R1 1-6 loop 3.27s; × share 1 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
[Duchess] Dagger chain attack reprises event upon nearby enemies7 agree, 3 disagree+18.9%SpEffect 7010703: while state 2018
Stamina Recovery upon Landing Attacks4 agree+0.0%SpEffect 7100101: 0.3 s, every 0.4 s, stamina +2
[Duchess] Use Character Skill for Brief Invulnerability6 agree+10.3%SpEffect 7500301: 0.4 s
Attack power up after defeating a Night Invader4 agree+14.0%SpEffect 7060201 (engine-coded: no number in the params)

4. Strong and flex lines

LinePlayersModel valueDecoded
Physical Attack Up +44 agree+12.0%SpEffect 7001404: phys ×1.12
Improved Dagger Attack Power2 agree+9.0%SpEffect 8160000: attack ×1.09
Successive Attacks Boost Attack Power3 agree+8.8%SpEffect 320800: fires at 17 points, -1 points; 320801: fires at 30 points; 320802: fires at 45 points; 320804: attack ×1.03, 1.5 s, -1 points; 320805: attack ×1.05, 1.5 s, -1 points; 320806: attack ×1.1, 1.5 s, -1 points
Improved Attack Power with 3+ Daggers Equipped2 agree, 1 disagree+3.0%SpEffect 7080000: attack ×1.2
Changes compatible armament’s skill to Chilling Mist at start of expedition4 agree, 1 disagree+0.0%SpEffect 7123900 (engine-coded: no number in the params)
Nearby Frostbite Conceals Self2 agree+0.0%SpEffect 7260702: while state 2280; 7260703: 5 s
Partial HP Restoration upon Post-Damage Attacks3 agree+1.4%SpEffect 7005601: rally ×1.25; 7005602: rally ×1.35
Attack power up when facing frostbite-afflicted enemy2 agree, 1 disagree+0.0%SpEffect 7260400: attack ×1.1; 7260401: attack ×1.16; 7260402: attack ×1.2
[Duchess] Improved Character Skill Attack Power2 agree, 1 disagree+3.2%SpEffect 7290000 (engine-coded: no number in the params)
Starting armament inflicts blood loss2 agree-9.8%SpEffect 7120600 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
HP Restoration upon Dagger Attacks–+7.3%SpEffect 8600111: 1 s, every 1.1 s, HP +15
[Duchess] Improved Vigor and Strength, Reduced Mind–+5.8%SpEffect 7643000: while state 2251
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Improved Melee Attack Power–+6.0%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Physical Attack Up +1–+5.0%SpEffect 7001401: phys ×1.05
Attack power permanently increased for each evergaol prisoner defeated–+5.0%SpEffect 7060001 (engine-coded: no number in the params)
Taking attacks improves attack power–+4.3%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Physical Attack Up–+4.0%SpEffect 7001400: phys ×1.04; 7001401: phys ×1.05; 7001402: phys ×1.06; 7001403: phys ×1.105; 7001404: phys ×1.12
Attacks Inflict Rot when Damage is Taken–+3.4%SpEffect 7170100: every 1 s; 7170105: every 1 s; 7170101: while state 2060; 7170106: while state 2060; 7170104: while state 323; 7170109: while state 322; 7170102: 12 s; 7170107: 12 s; 7170103: 40 s, every 1.3 s, HP −15, HP −0.15% max; 7170108: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Ultimate Art Charging Impaired0.0+0.0%–
Reduced Damage Negation for Flask Usages0.2-0.2%–
Reduced Strength and Intelligence0.5-0.5%–
Reduced Faith and Strength0.5-0.5%–
Reduced Vigor and Arcane0.8-0.8%–
Reduced Rune Acquisition1.0+0.0%1
Repeated Evasions Lower Damage Negation1.1-1.1%–
Reduced Flask HP Restoration1.3-1.3%–
Continuous HP Loss1.3-1.3%–avoid
Reduced Damage Negation After Evading1.4-1.4%–
Taking Damage Causes Frost Buildup1.5+0.0%1.5
Near Death Reduces Max HP1.5+0.0%1.5
All Resistances Down2.0+0.0%2
Poison Buildup When Below Max HP2.5+0.0%2.5
Reduced Dexterity and Faith2.8-2.8%–
Reduced Intelligence and Dexterity2.8-2.8%–
Taking Damage Causes Poison Buildup3.0+0.0%3
Rot Buildup When Below Max HP3.0+0.0%3
Taking Damage Causes Blood Loss Buildup3.5+0.0%3.5
Taking Damage Causes Rot Buildup4.0+0.0%4
Taking Damage Causes Madness Buildup4.0+0.0%4
Taking Damage Causes Sleep Buildup4.0-0.0%4
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

Her dagger scales with Dexterity (73) and a little Strength (13), so curses on Intelligence, Faith and Arcane cost almost nothing. Avoid Continuous HP Loss (the preset forbids it): a melee Duchess takes hits, and players sell those relics.

6. Avoid

LinePlayersModel valueDecoded
Character Skill Cooldown Reduction +30 agree+1.8%SpEffect 7000802 (engine-coded: no number in the params)
FP Restoration upon Dagger Attacks1 agree+0.0%SpEffect 8600211: 1 s, every 1.1 s, FP +2

7. Vessels

Nothing here is a fixed-color relic except the Crown Medal (green). Any vessel with a green slot (or an “any” slot) works; Duchess’ Goblet has green and yellow slots.

VesselRelic slotsDeep slots
Duchess’ Chaliceblue, yellow, anyred, blue, yellow
Duchess’ Gobletyellow, yellow, greenyellow, yellow, green
Duchess’ Urnred, blue, bluered, blue, blue
Soot-Covered Duchess’ Urnred, red, greenred, red, green
Sealed Duchess’ Urnblue, blue, redgreen, green, yellow
Decrepit Duchess’ Gobletblue, green, greenblue, green, green
Forgotten Duchess’ Gobletgreen, yellow, yellowred, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

The biggest use, 1H Light 2-5 (6 hits a use), each hit on a Nightlord with the core lines worn:

Basis: AR 216 × decoded motion values of the hero moveset’s hits (1/2/2/1 hits per step).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
1H Light 2-5Phys183×1.186×0.6×1.02133

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded rows used: Duchess’ Dagger (EquipParamWeapon 1750000: 73 Dexterity, 13 Strength); her one-handed chain (TAE a273, behaviors 100150000–100150050, 12/10/17/20/14/25 frames); the reprise (SpEffect 7010701, rate 0.4).

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Duchess.json, researched 2026-11-01):

Measurements: reprise 36% one-handed, 39% two-handed, 7–13% on spells, under 5% on Ultimates (Reddit test post, score 552, before 1.03.2); dagger Duchess 300–500 a swing late game (D5 guide); Brief Invulnerability 0.4 s (wiki.gg).

11. Gaps and confidence

The model agrees with players’ tier order on 75% of 77 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there): the Duchess card for this style shows the pick, the status it ends up with, and what you lack. The Builder opens the same preset to tweak.