Guides · Duchess · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Duchess: skill spam (double Balancers)

1. Summary

Duchess presses one strong weapon skill again and again, then uses Restage to replay half of the burst. Both Balancer relics (red and blue) add +15% skill damage each and +6% melee. Players call it the trio meta (“halo slop”): fights end in about 30 seconds with a Halo Scythe Duchess on the team. It works solo too, but you need to find the weapon in the run.

No relics: 375 DPS. With the core lines: 534 DPS (+42.4%). Standing with players: 1 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: trio and solo, normal and Deep of Night. Needs: a weapon with a strong fixed skill, found in the run. The best one is the Halo Scythe. It drops rarely (about 0.4% of Rare weapon drops, up to 5% from the best table), so the build is “lucky”: plan a fallback (table in section 2).

2. How it plays

  1. Find a skill weapon. The Halo Scythe’s Miquella’s Ring of Light is a three-press combo. Each press is a slash and a ring of light that bursts when it hits (two holy hits), for 11 FP. The next press can start 46, 28 and 33 frames in (1.53, 0.93 and 1.1 s; Nightreign animations a851_040000 / 040010 / 040020).
  2. Press the skill whenever you can attack. It is most of your damage.
  3. Right after a big burst, use Restage. It replays 50% of all damage dealt near you in the last 3 seconds, your team’s included, on a 12 s cooldown. With the Brief Invulnerability relic, Restage also gives 0.4 s of i-frames: use it to get out of a long skill animation safely.
  4. Use Finale (the Ultimate) on trash packs: with the “Defeating enemies while Art is active” relic, every kill adds +15% attack for 30 s.

FP. Duchess has 180 FP at level 15, plus two Starlight Shards. The model spends it over the build’s own kill time, so this build doesn’t run dry, and players report the same. FP relics are not needed.

Decoded rotation Halo Scythe skill spam: Miquella's Ring of Light + Restage (style rotation), no relics: 375 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Skill: Miquella’s Ring of Light24.279%decoded AtkParam rows 301902900×0.3333333333333333, 301902901×0.3333333333333333, 301902902×0.3333333333333333, 301902910×0.3333333333333333, 301902911×0.3333333333333333, 301902912×0.3333333333333333, 301902920×0.3333333333333333, 301902921×0.3333333333333333, 301902922×0.3333333333333333: one press, the hits of the Nightreign animation a851_040000 + a851_040010 + a851_040020 (TAE events → BehaviorParam_PC → AtkParam / Bullet); rate: Nightreign TAE: a851_040000 + a851_040010 + a851_040020 reuse 1.1888888888888889s; × share 0.8 × uptime 0.6
Character skill: Restage (replay)5.015%replays knob restageReplay 0.5 × damage of the last knob restageWindowSeconds 3s (estimate; Restage has no AtkParam of its own); rate: decoded HeroParam cooldown 12s × 1 use(s)
1H Light 2-32.03%AR 238 × MV 101/102 (decoded) × ER hits; rate: ER frame data (estimate): reaper 1h R1 1-4 loop 3.67s; × share 0.2 × uptime 0.6
1H Light 4 (chain finisher)2.01%AR 238 × MV 110 (decoded) × ER hits; rate: ER frame data (estimate): reaper 1h R1 1-4 loop 3.67s; × share 0.2 × uptime 0.6
1H Light 12.01%AR 238 × MV 100 (decoded) × ER hits; rate: ER frame data (estimate): reaper 1h R1 1-4 loop 3.67s; × share 0.2 × uptime 0.6

Which weapon. One rotation, five skill weapons, the same core lines:

Same rotation, other weapons, same core lines (model: decoded skill rows and Nightreign animation times, weapon tier 3):

WeaponSkillFP a pressTime a pressAttack a press (before defense)DPS, no relicsDPS, core lines
halo scytheMiquella’s Ring of Light111.19 s1187 (3 hits)375534
blade of callingBlade of Gold173.17 s823 (1 hits)147199
black knifeBlade of Death253.17 s728 (1 hits)136184
glintstone krisGlintstone Dart102.15 s490 (1 hits)120161
rivers of bloodCorpse Piler171.38 s426 (1.9999999999999998 hits)131211 (FP runs dry)

The Halo Scythe wins on every count: a press is three hits (the slash, the ring and its burst), it is the biggest press, it is among the fastest, and it costs 11 FP. Blade of Calling and Black Knife are one hit each, take twice as long and cost 17 and 25 FP. Corpse Piler’s first press is the quickest, but each press is small, and its FP runs out before the fight ends.

3. Core relics

These are the preset’s required lines. “Model value” is how much damage the line adds on this rotation with the other core lines worn (survival counted as attack time, below).

LinePlayersModel valueDecoded
Improved Skill Attack Power8 agree+14.1%SpEffect 7006700: attack ×1.15, only attack sub-categories 112/111
Occasionally Nullify Attacks When Damage Negation is Lowered3 agree, 1 disagree+0.0%SpEffect 7037800 (engine-coded: no number in the params)
Attack power up after defeating a Night Invader4 agree+14.0%SpEffect 7060201 (engine-coded: no number in the params)
[Duchess] Use Character Skill for Brief Invulnerability6 agree+9.5%SpEffect 7500301: 0.4 s

4. Strong and flex lines

Ranked by the model on this rotation:

LinePlayersModel valueDecoded
Improved Affinity Attack Power +22 agree+9.0%SpEffect 7610802: attack ×1.1
Holy Attack Power Up +42 agree+10.8%SpEffect 7001804: holy ×1.12
Magic Attack Power Up +42 agree+0.0%SpEffect 7001504: magic ×1.12
[Duchess] Defeating enemies while Art is active ups attack power4 agree, 1 disagree+3.0%SpEffect 7032701: every 1 s, while state 2204; 7032705: 0.1 s; 7032706: attack ×1.05, 30 s; 7032702: 12.5 s; 7032703: 0.1 s; 7032704: attack ×1.15, 30 s
Defeating enemies fills more of the Art gauge3 agree+0.0%SpEffect 7090000 (engine-coded: no number in the params)
Boosts Attack Power of Added Affinity Attacks2 agree+9.0%SpEffect 7035800: attack ×1.1
[Duchess] Improved Character Skill Attack Power3 agree, 2 disagree+3.0%SpEffect 7290000 (engine-coded: no number in the params)
Physical Attack Up +42 agree+1.1%SpEffect 7001404: phys ×1.12
Character Skill Cooldown Reduction +33 agree+1.7%SpEffect 7000802 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Holy Attack Power Up +3–+9.5%SpEffect 7001803: holy ×1.105
Improved Affinity Attack Power +1–+7.2%SpEffect 7610801: attack ×1.08
Improved Melee Attack Power–+6.0%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Holy Attack Power Up +2–+5.9%SpEffect 7001802: holy ×1.065
Attack power permanently increased for each evergaol prisoner defeated–+5.0%SpEffect 7060001 (engine-coded: no number in the params)
Holy Attack Power Up +1–+5.0%SpEffect 7001801: holy ×1.055
Improved Affinity Attack Power–+4.5%SpEffect 7610800: attack ×1.05
Taking attacks improves attack power–+4.3%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Holy Attack Power Up–+4.1%SpEffect 7001800: holy ×1.045; 7001801: holy ×1.055; 7001802: holy ×1.065; 7001803: holy ×1.105; 7001804: holy ×1.12
Improved Attack Power with 3+ Reapers Equipped–+3.0%SpEffect 7081900: attack ×1.2

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Ultimate Art Charging Impaired0.0+0.0%–
Reduced Strength and Intelligence0.0-0.0%–
Reduced Damage Negation for Flask Usages0.1-0.1%–cheap
Reduced Faith and Strength0.1-0.1%–
Reduced Intelligence and Dexterity0.1-0.1%–
Reduced Dexterity and Faith0.2-0.2%–
Repeated Evasions Lower Damage Negation0.2-0.2%–
Reduced Damage Negation After Evading0.4-0.4%–
Reduced Vigor and Arcane0.7-0.7%–
Reduced Rune Acquisition1.0+0.0%1avoid
Reduced Flask HP Restoration1.1-1.1%–
Continuous HP Loss1.1-1.1%–avoid
Taking Damage Causes Frost Buildup1.5+0.0%1.5
Near Death Reduces Max HP1.5+0.0%1.5
All Resistances Down2.0+0.0%2
Poison Buildup When Below Max HP2.5+0.0%2.5
Taking Damage Causes Poison Buildup3.0+0.0%3
Rot Buildup When Below Max HP3.0+0.0%3
Taking Damage Causes Blood Loss Buildup3.5+0.0%3.5
Taking Damage Causes Sleep Buildup4.0+0.0%4
Taking Damage Causes Rot Buildup4.0+0.0%4
Taking Damage Causes Madness Buildup4.0+0.0%4
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

Cheap on Duchess: curses on stats she doesn’t use for this build. The rings scale with her Dexterity and Faith through the Halo Scythe, so Strength and Intelligence curses cost almost nothing. Reduced Damage Negation for Flask Usages is the players’ pick (Jager): you drink between skill bursts, out of reach. Avoid Continuous HP Loss (the preset forbids it): it drains 2 HP a second, and players sell those relics on sight.

6. Avoid

LinePlayersModel valueDecoded
Ultimate Art Auto Charge +11 agree, 2 disagree+0.0%SpEffect 7000900 (engine-coded: no number in the params)

7. Vessels

The Balancers are a red and a blue relic, so a vessel with a red and a blue relic slot (or “any” slots) is the easiest fit, with the third slot free for a Night Invader relic of the remaining color.

VesselRelic slotsDeep slots
Duchess’ Chaliceblue, yellow, anyred, blue, yellow
Duchess’ Gobletyellow, yellow, greenyellow, yellow, green
Duchess’ Urnred, blue, bluered, blue, blue
Soot-Covered Duchess’ Urnred, red, greenred, red, green
Sealed Duchess’ Urnblue, blue, redgreen, green, yellow
Decrepit Duchess’ Gobletblue, green, greenblue, green, green
Forgotten Duchess’ Gobletgreen, yellow, yellowred, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

One representative hit, step by step:

The biggest use, Skill: Miquella’s Ring of Light (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam rows 301902900×0.3333333333333333, 301902901×0.3333333333333333, 301902902×0.3333333333333333, 301902910×0.3333333333333333, 301902911×0.3333333333333333, 301902912×0.3333333333333333, 301902920×0.3333333333333333, 301902921×0.3333333333333333, 301902922×0.3333333333333333: one press, the hits of the Nightreign animation a851_040000 + a851_040010 + a851_040020 (TAE events → BehaviorParam_PC → AtkParam / Bullet).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[AoW Halo Scythe] Miquella’s Ring of Light 301902900Phys81×1.363×0.6×1.0267
[AoW Halo Scythe] Miquella’s Ring of Light 301902900Holy50×1.363×0.6×1.0442
[AoW Halo Scythe] Miquella’s Ring of Light 301902901Holy528×1.363×0.6×1.04448
[AoW Halo Scythe] Miquella’s Ring of Light 301902902Holy528×1.363×0.6×1.04448
[AoW Halo Scythe] Miquella’s Ring of Light 301902910Phys81×1.363×0.6×1.0267
[AoW Halo Scythe] Miquella’s Ring of Light 301902910Holy50×1.363×0.6×1.0442
[AoW Halo Scythe] Miquella’s Ring of Light 301902911Holy528×1.363×0.6×1.04448
[AoW Halo Scythe] Miquella’s Ring of Light 301902912Holy528×1.363×0.6×1.04448
[AoW Halo Scythe] Miquella’s Ring of Light 301902920Phys81×1.363×0.6×1.0267
[AoW Halo Scythe] Miquella’s Ring of Light 301902920Holy50×1.363×0.6×1.0442
[AoW Halo Scythe] Miquella’s Ring of Light 301902921Holy528×1.363×0.6×1.04448
[AoW Halo Scythe] Miquella’s Ring of Light 301902922Holy528×1.363×0.6×1.04448

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded rows used: SwordArtsParam 1051 (Miquella’s Ring of Light, 11 FP); AtkParam_Pc 301902900 / 910 / 920 (the three slashes: 55% motion value on the Halo Scythe’s attack rating); 301902901 / 911 / 921 (the rings, Bullet 2760 / 2762 / 2764) and 301902902 / 912 / 922 (each ring’s burst, Bullet 2761 / 2763 / 2765, spawned on hit by HitBulletID), 170 holy each. The rings have no override row, so they scale with the Halo Scythe’s own stats, as weapon skills do in Elden Ring (Hoarfrost Stomp shows the override field at work: row 51100 fixes it at 15 Dexterity / 15 Intelligence). The Halo Scythe is a fixed Rare (purple) weapon, so its skill’s flat damage scales at tier 2 (×1.5). The model gives one ring 317 on the sparring dummy (level 15). A D5 guide reports about 320.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Duchess.json, researched 2026-11-01):

Measurements behind the numbers above (docs/research/relic-priority/Duchess.json numbers): Restage 50% / 60%, 3 s window, 12 s cooldown (wiki.gg, Fextralife, 1.03.2+); Balancer +15% skill and +5% melee per relic, red and blue both apply (wiki.gg; the decoded melee rate is ×1.06); purple Halo Scythe ring about 320 (D5 guide, patch not stated); trio fights end in about 30 s with a Halo Scythe Duchess (Reddit, score 73); a 25 s Heolstor (Reddit, score 14).

11. Gaps and confidence

The model agrees with players’ tier order on 77% of 62 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics: drop your save there, and the Duchess card for this style shows the pick, the relics you lack, and your closest in-game preset with the swaps. The Builder opens the same preset to tweak.