Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: crit

1. Summary

The Cursed Sword’s deflects deal stance damage (players: 12–18 a deflect on bosses). Break the stance, then riposte: the Cursed Sword has a crit rate of 1.5 (decoded), the highest in the game, and the crit relics multiply on top. 1.03.2 raised Cursed Sword crits. It is a solo build: “in trios, my crits were practically doing regular crit damage”, because teammates take the stance breaks.

No relics: 202 DPS. With the core lines: 239 DPS (+18.1%). Standing with players: 3 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: solo. Needs: crit lines (Dark Night of the Baron carries two).

2. How it plays

  1. Cursed Sword out, deflect everything you can.
  2. When the boss staggers, riposte (the Cursed Sword’s own riposte, AtkParam 960510 + 960511, ×1.5).
  3. Between staggers: the Cursed Sword chain and the unlocked skill, like the default build.

Decoded rotation Crit: Cursed Sword deflect stance-breaks into crits (style rotation), no relics: 202 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Cursed Sword R1 2-45.324%decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.6 × uptime 0.6
1H Light 2-43.616%AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.4 × uptime 0.6
Ultimate Art0.514%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
Riposte (critical)1.812%Cursed Sword riposte rows 960510 + 960511 on its AR 283 × crit rate 1.5 (decoded criticalAtkRate); rate: knob critsPerMinute = 2 (estimate)
Cursed Sword R1 5 (chain finisher)5.39%decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.6 × uptime 0.6
Cursed Sword R1 15.38%decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.6 × uptime 0.6
Cursed Sword unlocked skill1.37%decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 1.5 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator)
1H Light 5 (chain finisher)3.66%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.4 × uptime 0.6
1H Light 13.65%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.4 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
Improved Critical Hits +16 agree+2.7%SpEffect 7040201: attack ×1.23
Improved Critical Hits5 agree+2.2%SpEffect 7040200: attack ×1.18
[Executor] Character Skill Boosts Attack but Attacking Drains HP1 agree+12.1%SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s

4. Strong and flex lines

LinePlayersModel valueDecoded
Occasionally Nullify Attacks When Damage Negation is Lowered1 agree+2.3%SpEffect 7037800 (engine-coded: no number in the params)
Physical Attack Up +41 agree+12.0%SpEffect 7001404: phys ×1.12
Improved Stance-Breaking1 agree+0.0%SpEffect 8120000 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Attack power up after defeating a Night Invader–+14.0%SpEffect 7060201 (engine-coded: no number in the params)
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Poison Buildup When Below Max HP–+5.6%SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2
Rot Buildup When Below Max HP–+5.4%SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Improved Melee Attack Power–+5.3%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Physical Attack Up +1–+5.0%SpEffect 7001401: phys ×1.05
Attack power permanently increased for each evergaol prisoner defeated–+5.0%SpEffect 7060001 (engine-coded: no number in the params)
Taking attacks improves attack power–+4.3%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Physical Attack Up–+4.0%SpEffect 7001400: phys ×1.04; 7001401: phys ×1.05; 7001402: phys ×1.06; 7001403: phys ×1.105; 7001404: phys ×1.12

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Poison Buildup When Below Max HP-3.1+5.6%2.5
Rot Buildup When Below Max HP-2.4+5.4%3
Taking Damage Causes Frost Buildup-1.6+3.1%1.5
Taking Damage Causes Blood Loss Buildup-0.5+4.0%3.5
Taking Damage Causes Poison Buildup-0.2+3.2%3
Ultimate Art Charging Impaired0.0-0.0%–
Reduced Strength and Intelligence0.3-0.3%–
Reduced Faith and Strength0.3-0.3%–
Reduced Damage Negation for Flask Usages0.3-0.3%–
Taking Damage Causes Sleep Buildup0.4+3.6%4
Taking Damage Causes Madness Buildup0.4+3.6%4
Reduced Dexterity and Faith0.6-0.6%–
Reduced Intelligence and Dexterity0.6-0.6%–
Reduced Vigor and Arcane1.0-1.0%–
Reduced Rune Acquisition1.0+0.0%1
Continuous HP Loss1.0-1.0%–
Taking Damage Causes Rot Buildup1.1+2.9%4
Near Death Reduces Max HP1.5+0.0%1.5
Repeated Evasions Lower Damage Negation1.6-1.6%–
Reduced Flask HP Restoration1.8-1.8%–
All Resistances Down2.0+0.0%2
Reduced Damage Negation After Evading2.2-2.2%–
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

6. Avoid

None listed.

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[Executor Skill - Cursed Sword] Light 2 960210Phys294×1.350×0.6×1.02243
[Executor Skill - Cursed Sword] Light 3 960220Phys297×1.350×0.6×1.02245
[Executor Skill - Cursed Sword] Light 4 960230Phys300×1.350×0.6×1.02248

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded: Cursed Sword riposte rows 960510 (34 flat) and 960511 (285% motion value), its criticalAtkRate 1.5 (EquipParamWeapon 60700000); crit relics ×1.18 / ×1.23.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

Measurements: Cursed Sword crit 689 at level 15 with no relics, 885 with the skill relic (Roundtable Marionette, after 1.03.2); 1,261 with four crit lines. A 116,126 crit on D5 Libra (Reddit, score 158).

11. Gaps and confidence

The model agrees with players’ tier order on 67% of 9 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.