Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: Cursed Sword (Suncatcher)

1. Summary

Executor’s character skill draws the Cursed Sword (players call it Suncatcher after his Remembrance quests). It is a toggle: no duration, no cooldown. With it out he has his own moveset, deflects attacks, and every few deflects unlocks a big dashing slash. His skill relic adds +35% to everything the Cursed Sword does. Players call it “the best character skill in the game” with its relic, and the default Executor core.

No relics: 184 DPS. With the core lines: 296 DPS (+60.6%). Standing with players: 1 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: solo and trio, normal and Deep of Night. Needs: nothing found in the run: the Cursed Sword is his.

2. How it plays

  1. Draw the Cursed Sword and keep it out. Its light chain is five two-handed hits in 3.6 s (Nightreign animation a278).
  2. Block attacks at the right moment to deflect. A deflect adds 15 points, a knockback deflect 20, plain guarding 5 (decoded accumulator, SpEffect 707050). At 50 points the unlocked skill is ready: 4 deflects, or 3 if one is a knockback deflect. Players report the same.
  3. Use the unlocked skill (one hit at 384% motion value, AtkParam 600000350).
  4. Ultimate: Beast form, 15 s.
  5. The skill relic makes you take 40% more damage for 5 s after each Cursed Sword hit lands. That is exactly what the red Balancer’s “Nullify Attacks” needs (“when damage negation is lowered”), so the two pair up.

Decoded rotation Cursed Sword stance: light chain + unlocked skill (style rotation), no relics: 184 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Cursed Sword R1 2-48.140%decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.9 × uptime 0.6
Ultimate Art0.515%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
Cursed Sword R1 5 (chain finisher)8.114%decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.9 × uptime 0.6
Cursed Sword R1 18.113%decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.9 × uptime 0.6
Cursed Sword unlocked skill1.811%decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 2 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator)
1H Light 2-40.94%AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.1 × uptime 0.6
1H Light 5 (chain finisher)0.92%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.1 × uptime 0.6
1H Light 10.91%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.1 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
[Executor] Character Skill Boosts Attack but Attacking Drains HP9 agree+25.8%SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s
Attack power up after defeating a Night Invader6 agree+14.0%SpEffect 7060201 (engine-coded: no number in the params)
Occasionally Nullify Attacks When Damage Negation is Lowered7 agree+3.7%SpEffect 7037800 (engine-coded: no number in the params)
Physical Attack Up +46 agree+12.0%SpEffect 7001404: phys ×1.12

4. Strong and flex lines

LinePlayersModel valueDecoded
Improved Skill Attack Power7 agree, 1 disagree+1.7%SpEffect 7006700: attack ×1.15, only attack sub-categories 112/111
Improved Attack Power with 3+ Katana Equipped2 agree, 1 disagree+3.0%SpEffect 7080600: attack ×1.2
Defeating enemies fills more of the Art gauge3 agree+0.0%SpEffect 7090000 (engine-coded: no number in the params)
Attack power up when facing frostbite-afflicted enemy2 agree, 1 disagree+0.0%SpEffect 7260400: attack ×1.1; 7260401: attack ×1.16; 7260402: attack ×1.2
Changes compatible armament’s skill to Blood Blade at start of expedition2 agree+0.0%SpEffect 7123700 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Poison Buildup When Below Max HP–+5.6%SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2
Rot Buildup When Below Max HP–+5.4%SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Improved Melee Attack Power–+5.3%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Physical Attack Up +1–+5.0%SpEffect 7001401: phys ×1.05
Attack power permanently increased for each evergaol prisoner defeated–+5.0%SpEffect 7060001 (engine-coded: no number in the params)
Taking attacks improves attack power–+4.3%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Physical Attack Up–+4.0%SpEffect 7001400: phys ×1.04; 7001401: phys ×1.05; 7001402: phys ×1.06; 7001403: phys ×1.105; 7001404: phys ×1.12
Taking Damage Causes Blood Loss Buildup–+4.0%SpEffect 6820301: 0.1 s, every 1 s; 6820302: 1 s, every 2 s, HP −100, HP −12.5% max

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Poison Buildup When Below Max HP-3.1+5.6%2.5
Rot Buildup When Below Max HP-2.4+5.4%3
Taking Damage Causes Frost Buildup-1.6+3.1%1.5
Taking Damage Causes Blood Loss Buildup-0.5+4.0%3.5
Taking Damage Causes Poison Buildup-0.2+3.2%3
Reduced Strength and Intelligence0.0-0.0%–
Reduced Faith and Strength0.0-0.0%–
Reduced Dexterity and Faith0.1-0.1%–
Reduced Intelligence and Dexterity0.1-0.1%–
Ultimate Art Charging Impaired0.1-0.1%–
Reduced Damage Negation for Flask Usages0.3-0.3%–
Taking Damage Causes Sleep Buildup0.4+3.6%4
Taking Damage Causes Madness Buildup0.4+3.6%4
Continuous HP Loss1.0-1.0%–
Reduced Rune Acquisition1.0+0.0%1
Reduced Vigor and Arcane1.1-1.1%–
Taking Damage Causes Rot Buildup1.1+2.9%4
Near Death Reduces Max HP1.5+0.0%1.5
Reduced Flask HP Restoration1.6-1.6%–
Repeated Evasions Lower Damage Negation2.0-2.0%–avoid
All Resistances Down2.0+0.0%2
Reduced Damage Negation After Evading2.8-2.8%–
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

The Cursed Sword scales with Dexterity (73) and Strength (13), so Intelligence, Faith and Arcane curses cost nothing. Players avoid Repeated Evasions Lower Damage Negation, though it matters less on Executor, who deflects instead of rolling.

6. Avoid

None listed.

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

The red Balancer is a red relic, and the skill relic comes in several colors. Vessels with a red slot and an “any” slot fit the core most often.

8. Synergies

Interaction = DPS(both) × DPS(none) ÷ (DPS(payoff) × DPS(enabler)) − 1: what the pair adds beyond the two lines alone.

PayoffEnablerInteractionThrough
Improved Attack Power with 3+ Katana EquippedDormant Power Helps Discover Katana+4.8%three_weapons_of:katana

9. The data

The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[Executor Skill - Cursed Sword] Light 2 960210Phys294×1.724×0.6×1.02310
[Executor Skill - Cursed Sword] Light 3 960220Phys297×1.724×0.6×1.02313
[Executor Skill - Cursed Sword] Light 4 960230Phys300×1.724×0.6×1.02316

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded rows used: the Cursed Sword is its own weapon (EquipParamWeapon 60700000: 61 physical, Dex 73 / Str 13, crit rate 1.5). Two-handed at level 15 that is about 158 attack before upgrades; players report “Suncatcher has an AR of 150”. The model upgrades it like his weapon (section 11 says why). Moves: AtkParam_Pc 960200–960240 (light chain, 103–113% motion value), 600000350 (unlocked skill, 384%). Animation: a278.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

Measurements (Executor.json numbers): unlocked skill 396 at level 15 with no relics (Switchblade; the model gives 364, −8%); another report says 559 under the same conditions (flagged: they can’t both be right). In a run with the skill relic, Physical Attack Up +3 and both Balancers: light hits 270–275 (model 299 at the top weapon tier, +10%) and an unlocked skill of 1,325 (model 1,445, +9%). The skill relic’s +40% damage taken lasts 5 s after each hit landed and persists through sheathing (Reddit, score 390). Nullify: 20% (wiki.gg, Steam).

11. Gaps and confidence

The model agrees with players’ tier order on 100% of 22 line pairs.

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.