Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: Dregs Seppuku

1. Summary

Three pieces make one engine. Seppuku (a skill swap on his katana) costs HP and bleeds him. Poison Buildup When Below Max HP (a curse) then keeps a poison bar on screen. The Night of Dregs (“Status Ailment Gauges Slowly Increase Attack Power”) ramps while any bar shows. Each self-bleed or self-poison he recovers from also fires Tenacity (+20% for 20 s, stacking). Players call it one of the “undisputed best ways to play Executor”, and a glass cannon.

No relics: 172 DPS. With the core lines: 197 DPS (+14.3%). Standing with players: 2 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: solo and trio, experienced players. Needs: The Night of Dregs relic and the Seppuku swap relic.

2. How it plays

  1. Use Seppuku early (and again after every grace, which heals you). It cuts 15% of max HP + 100 and procs a self-bleed (Elden Ring’s values). You are now below 85% HP.
  2. The curse builds 2 poison every 0.22 s while you are below 85% (decoded SpEffect 6851300), so a status bar is always up.
  3. The Night of Dregs gains a stack every 20 s while a bar shows, up to 10. Decoded SpEffects 7039900–7039909: ×1.035 at one stack up to ×1.45 at ten (players measured the same in sparring).
  4. Fight with the Cursed Sword out as usual. Beast form (the Ultimate) also gets the Dregs and Tenacity multipliers.

Decoded rotation Dregs Seppuku: Cursed Sword + Seppuku + The Night of Dregs (style rotation), no relics: 172 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Cursed Sword R1 2-45.028%decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.55 × uptime 0.6
1H Light 2-43.217%AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.35 × uptime 0.6
Ultimate Art0.415%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
Cursed Sword R1 5 (chain finisher)5.010%decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.55 × uptime 0.6
Cursed Sword unlocked skill1.39%decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 1.5 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator)
Cursed Sword R1 15.09%decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.55 × uptime 0.6
1H Light 5 (chain finisher)3.26%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.35 × uptime 0.6
1H Light 13.26%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.35 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
Status Ailment Gauges Slowly Increase Attack Power6 agree+8.2%SpEffect 7037700, 7037702 (engine-coded: no number in the params)
Changes compatible armament’s skill to Seppuku at start of expedition (the rotation casts it)4 agreerequiredSpEffect 7123800 (engine-coded: no number in the params)
Poison Buildup When Below Max HP5 agree+14.3%SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2

4. Strong and flex lines

LinePlayersModel valueDecoded
[Executor] Character Skill Boosts Attack but Attacking Drains HP3 agree, 2 disagree+15.8%SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s
Rot Buildup When Below Max HP2 agree+5.4%SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Attack power up after defeating a Night Invader3 agree+14.0%SpEffect 7060201 (engine-coded: no number in the params)
Physical Attack Up +42 agree+12.0%SpEffect 7001404: phys ×1.12
Occasionally Nullify Attacks When Damage Negation is Lowered3 agree+0.0%SpEffect 7037800 (engine-coded: no number in the params)
Improved Skill Attack Power1 agree+1.4%SpEffect 7006700: attack ×1.15, only attack sub-categories 112/111
Defeating enemies fills more of the Art gauge1 agree+0.0%SpEffect 7090000 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Taking Damage Causes Blood Loss Buildup–+8.9%SpEffect 6820301: 0.1 s, every 1 s; 6820302: 1 s, every 2 s, HP −100, HP −12.5% max
Taking Damage Causes Madness Buildup–+8.6%SpEffect 6820401: 0.1 s, every 1 s; 6820402: 1 s, every 2 s, HP −100, HP −15% max, FP −30
Taking Damage Causes Sleep Buildup–+8.6%SpEffect 6820501: 0.1 s, every 1 s; 6820502: 0.5 s, every 1 s, FP −30
Taking Damage Causes Poison Buildup–+5.6%SpEffect 6820001: 0.1 s, every 1 s; 6820002: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2
Taking Damage Causes Frost Buildup–+8.0%SpEffect 6820201: 0.1 s, every 1 s; 6820202: damage taken ×1.15, 30 s, every 99 s, HP −50, HP −10% max; 502: 900 s, while state 260
Taking Damage Causes Rot Buildup–+7.8%SpEffect 6820101: 0.1 s, every 1 s; 6820102: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
Taking Damage Causes Death Buildup–+4.8%SpEffect 6820601: 0.1 s, every 1 s; 70: 1 s, HP −100% max
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Improved Melee Attack Power–+5.1%SpEffect 7006600: attack ×1.06, only attack sub-categories 130

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Continuous HP Loss-8.2+8.2%–cheap
Taking Damage Causes Frost Buildup-6.5+8.0%1.5
Taking Damage Causes Blood Loss Buildup-5.5+9.0%3.5
Taking Damage Causes Madness Buildup-4.6+8.6%4
Taking Damage Causes Sleep Buildup-4.6+8.6%4
Taking Damage Causes Rot Buildup-3.8+7.8%4
Taking Damage Causes Poison Buildup-2.6+5.6%3
Rot Buildup When Below Max HP-2.4+5.4%3cheap
Reduced Strength and Intelligence0.2-0.2%–
Reduced Faith and Strength0.2-0.2%–
All Resistances Down0.2+1.8%2
Reduced Damage Negation for Flask Usages0.4-0.4%–
Reduced Dexterity and Faith0.5-0.5%–
Reduced Intelligence and Dexterity0.5-0.5%–
Ultimate Art Charging Impaired0.7-0.7%–
Poison Buildup When Below Max HP0.9+1.6%2.5cheap
Reduced Rune Acquisition1.0+0.0%1
Reduced Vigor and Arcane1.2-1.2%–
Near Death Reduces Max HP1.5+0.0%1.5
Repeated Evasions Lower Damage Negation1.6-1.6%–
Reduced Damage Negation After Evading2.0-2.0%–
Reduced Flask HP Restoration2.1-2.1%–
Taking Damage Causes Death Buildup3.2+4.8%8
Lower Attack When Below Max HP6.6-6.6%–

Here self-status curses are the engine, not a cost. Continuous HP Loss is cheap too: it keeps you below max HP.

6. Avoid

LinePlayersModel valueDecoded
[Executor] Slowly Restore HP upon Ability Activation2 agree+4.8%SpEffect 7500701: 1.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397; 7500702: 58.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397
Improved Damage Negation at Full HP2 agree+1.1%SpEffect 340900: damage taken ×0.7

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

The Night of Dregs is a fixed relic; build the vessel around its color and the Seppuku swap.

8. Synergies

Interaction = DPS(both) × DPS(none) ÷ (DPS(payoff) × DPS(enabler)) − 1: what the pair adds beyond the two lines alone.

PayoffEnablerInteractionThrough
Poison & Rot Improves Attack PowerPoison Buildup When Below Max HP+11.0%poison_or_rot_nearby
Poison & Rot Improves Attack PowerRot Buildup When Below Max HP+10.5%poison_or_rot_nearby
Poison & Rot in Vicinity Increases Attack PowerPoison Buildup When Below Max HP+6.6%poison_or_rot_nearby
Poison & Rot in Vicinity Increases Attack PowerRot Buildup When Below Max HP+6.3%poison_or_rot_nearby

9. The data

The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[Executor Skill - Cursed Sword] Light 2 960210Phys294×1.082×0.6×1.02195
[Executor Skill - Cursed Sword] Light 3 960220Phys297×1.082×0.6×1.02196
[Executor Skill - Cursed Sword] Light 4 960230Phys300×1.082×0.6×1.02198

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

Decoded rows used: The Night of Dregs stacks SpEffects 7039900–7039909; the curse SpEffect 6851300 (below 85% HP, 2 poison every 0.22 s); Tenacity 707070 / 707071 (×1.2 for 1.5 + 18.5 s); Seppuku SwordArtsParam 606.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

Measurements: Dregs on a Raider charged attack 1,060 → 1,134 (2 stacks) → 1,324 (6) → 1,540 (10), matching the decode (sparring); first stack instant, then one per 20 s (Reddit); about 3.79% a stack, multiplicative (player test, before 1.03.2).

11. Gaps and confidence

The model agrees with players’ tier order on 76% of 37 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.