Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01
Executor: Sleep tank
1. Summary
A curse, Taking Damage Causes Sleep Buildup, puts sleep on you when you’re hit. All Resistances Down curses make it fire on one hit. Each time you wake up, Executor “recovers from an ailment”: Tenacity gives +20% attack for 20 s, stacking, and [Executor] Slowly Restore HP upon Ability Activation starts a 60 s regen, also stacking. Players credit Zorban; one D5 duo run logged 23 regen charges in a fight.
No relics: 177 DPS. With the core lines: 191 DPS (+7.7%). Standing with players: 5 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.
For: players who like taking hits. Not for: Maris (Augur): her own sleep stacks with yours (Zorban: the third proc kills).
2. How it plays
Take hits on purpose (the model counts 3 a minute here, not 2), wake up stronger, keep the regen stacks rolling. Fight with the Cursed Sword as usual.
Decoded rotation Sleep tank: self-sleep Tenacity, Cursed Sword (style rotation), no relics: 177 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).
| Use | Uses / min | Share of DPS | Where the numbers come from |
|---|---|---|---|
| Cursed Sword R1 2-4 | 4.5 | 23% | decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6 |
| 1H Light 2-4 | 4.5 | 22% | AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6 |
| Ultimate Art | 0.4 | 15% | decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate) |
| Cursed Sword unlocked skill | 1.3 | 8% | decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 1.5 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator) |
| Cursed Sword R1 5 (chain finisher) | 4.5 | 8% | decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6 |
| 1H Light 5 (chain finisher) | 4.5 | 8% | AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6 |
| Cursed Sword R1 1 | 4.5 | 8% | decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6 |
| 1H Light 1 | 4.5 | 7% | AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6 |
3. Core relics
| Line | Players | Model value | Decoded |
|---|---|---|---|
| [Executor] Slowly Restore HP upon Ability Activation | 5 agree | +2.1% | SpEffect 7500701: 1.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397; 7500702: 58.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397 |
| Taking Damage Causes Sleep Buildup | 4 agree | +7.7% | SpEffect 6820501: 0.1 s, every 1 s; 6820502: 0.5 s, every 1 s, FP −30 |
- [Executor] Slowly Restore HP upon Ability Activation. Decoded SpEffects 7500701 / 7500702: 0.27% max HP + 3 a second for 60 s per recovery, stacking.
- Taking Damage Causes Sleep Buildup (curse as the trigger): 40 sleep per hit taken (decoded SpEffect 6820502). With two All Resistances Down (−80 each, decoded) it fills on one hit. Sleeping costs about 2 s of attacking and +20% damage taken (estimate), which the model counts.
4. Strong and flex lines
| Line | Players | Model value | Decoded |
|---|---|---|---|
| Taking Damage Boosts Damage Negation | 2 agree | +2.1% | SpEffect 8620100: every 0.2 s; 8620101: while state 2284; 8620102: damage taken ×0.79, 10 s, while state 2284 |
| Taking attacks improves attack power | 1 agree | +5.9% | SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374 |
| Occasionally Nullify Attacks When Damage Negation is Lowered | 1 agree, 1 disagree | +0.1% | SpEffect 7037800 (engine-coded: no number in the params) |
The model’s own strongest lines that players don’t list for this style:
| Line | Players | Model value | Decoded |
|---|---|---|---|
| Attack power up after defeating a Night Invader | – | +14.0% | SpEffect 7060201 (engine-coded: no number in the params) |
| Physical Attack Up +4 | – | +12.0% | SpEffect 7001404: phys ×1.12 |
| [Executor] Character Skill Boosts Attack but Attacking Drains HP | – | +11.1% | SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s |
| Physical Attack Up +3 | – | +10.5% | SpEffect 7001403: phys ×1.105 |
| Taking Damage Causes Blood Loss Buildup | – | +8.5% | SpEffect 6820301: 0.1 s, every 1 s; 6820302: 1 s, every 2 s, HP −100, HP −12.5% max |
| Physical Attack Up +2 | – | +6.0% | SpEffect 7001402: phys ×1.06 |
| Poison Buildup When Below Max HP | – | +7.9% | SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2 |
| Taking Damage Causes Madness Buildup | – | +7.7% | SpEffect 6820401: 0.1 s, every 1 s; 6820402: 1 s, every 2 s, HP −100, HP −15% max, FP −30 |
| Rot Buildup When Below Max HP | – | +7.6% | SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5 |
| Improved Melee Attack Power | – | +5.1% | SpEffect 7006600: attack ×1.06, only attack sub-categories 130 |
- Taking Damage Boosts Damage Negation (all tiers): the line players credit for the “can’t die” clips.
- Taking attacks improves attack power: +15% for 10 s after a hit (decoded SpEffect 7032202): you take hits anyway.
5. Curses
Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.
| Curse | Cost (≈ % damage) | Model | Hand penalty | Players |
|---|---|---|---|---|
| All Resistances Down | -6.8 | +8.8% | 2 | cheap |
| Poison Buildup When Below Max HP | -5.4 | +7.9% | 2.5 | |
| Taking Damage Causes Blood Loss Buildup | -5.0 | +8.5% | 3.5 | |
| Rot Buildup When Below Max HP | -4.6 | +7.6% | 3 | |
| Taking Damage Causes Frost Buildup | -4.3 | +5.8% | 1.5 | |
| Taking Damage Causes Madness Buildup | -3.7 | +7.7% | 4 | |
| Taking Damage Causes Sleep Buildup | -3.7 | +7.7% | 4 | cheap |
| Taking Damage Causes Poison Buildup | -2.9 | +5.9% | 3 | |
| Taking Damage Causes Rot Buildup | -1.3 | +5.3% | 4 | |
| Reduced Strength and Intelligence | 0.3 | -0.3% | – | |
| Reduced Faith and Strength | 0.3 | -0.3% | – | |
| Reduced Damage Negation for Flask Usages | 0.6 | -0.6% | – | |
| Ultimate Art Charging Impaired | 0.6 | -0.6% | – | |
| Reduced Dexterity and Faith | 0.7 | -0.7% | – | |
| Reduced Intelligence and Dexterity | 0.7 | -0.7% | – | |
| Continuous HP Loss | 0.9 | -0.9% | – | |
| Reduced Rune Acquisition | 1.0 | +0.0% | 1 | |
| Near Death Reduces Max HP | 1.5 | +0.0% | 1.5 | |
| Reduced Vigor and Arcane | 1.6 | -1.6% | – | |
| Reduced Flask HP Restoration | 1.6 | -1.6% | – | |
| Repeated Evasions Lower Damage Negation | 2.6 | -2.6% | – | |
| Reduced Damage Negation After Evading | 3.3 | -3.3% | – | |
| Lower Attack When Below Max HP | 4.2 | -4.2% | – | |
| Taking Damage Causes Death Buildup | 8.0 | +0.0% | 8 |
All Resistances Down is part of the build here (faster self-sleep).
6. Avoid
| Line | Players | Model value | Decoded |
|---|---|---|---|
| [Executor] Improved Vigor and Endurance, Reduced Arcane | 1 agree | +2.2% | SpEffect 7647000: while state 2255 |
- [Executor] Improved Vigor and Endurance (forbidden). Players: Vigor raises sleep resistance in Nightreign, so with +Vigor relics the one-hit sleep stops working above about 1,100 max HP. The model doesn’t tie resistance to Vigor, so the preset forbids it on that evidence. Max-HP % relics don’t raise resistance.
7. Vessels
| Vessel | Relic slots | Deep slots |
|---|---|---|
| Executor’s Chalice | blue, yellow, any | yellow, yellow, green |
| Executor’s Goblet | red, blue, green | red, blue, green |
| Executor’s Urn | red, yellow, yellow | red, yellow, yellow |
| Soot-Covered Executor’s Urn | red, red, blue | red, red, blue |
| Sealed Executor’s Urn | yellow, yellow, red | green, green, blue |
| Decrepit Executor’s Goblet | red, red, yellow | red, red, yellow |
| Forgotten Executor’s Goblet | green, blue, red | yellow, green, any |
| Giant’s Cradle Grail | blue, blue, blue | blue, blue, blue |
| Sacred Erdtree Grail | yellow, yellow, yellow | yellow, yellow, yellow |
| Spirit Shelter Grail | green, green, green | green, green, green |
| Scadutree Grail | red, red, red | red, red, red |
| Giant’s Cradle Grail | blue, blue, blue | blue, blue, blue |
| Sacred Erdtree Grail | yellow, yellow, yellow | yellow, yellow, yellow |
| Spirit Shelter Grail | green, green, green | green, green, green |
| Scadutree Grail | red, red, red | red, red, red |
8. Synergies
- Sleep curse × regen relic × Tenacity: each wake-up adds a regen stack and a Tenacity stack.
The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.
9. The data
The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:
Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).
| Hit | Element | Attack | Relics (core set) | Defense 100 | Nightlord absorption (mean of 8) | Damage |
|---|---|---|---|---|---|---|
| [Executor Skill - Cursed Sword] Light 2 960210 | Phys | 294 | ×1.000 | ×0.6 | ×1.02 | 180 |
| [Executor Skill - Cursed Sword] Light 3 960220 | Phys | 297 | ×1.000 | ×0.6 | ×1.02 | 182 |
| [Executor Skill - Cursed Sword] Light 4 960230 | Phys | 300 | ×1.000 | ×0.6 | ×1.02 | 183 |
Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.
10. Evidence
Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):
- vigor and damage negation affect sleep build up?? (for sleep exec) (The Great Potoo, jedirayswill) (The Great Potoo + replies, 2026-10-05)
- Sleep mist executor vs depth 5 everdark balancers (23 Tenacity regen charges in one duo run) (reddit, 2026-08-23)
- Sleep Executor can’t die vs Heolstor (1386 HP at lvl 15 just with relics, DoN 3 with randoms; ‘deals poor damage’) (score 1112) (reddit, 2026-07-22)
- Snoozing Your Way To The Top, Sleep Executor Guide (Zorban, 2026-07-17)
- Nightreign:Executor (relic numbers: Cursed Sword +35% / -40% negation, Roar heal 15%, Slowly Restore HP regen, Tenacity +20%) (Eldenpedia, 2026-01-22)
Measurements: 23 regen charges in one D5 duo fight (Everdark Balancers); a 1,386 HP tank variant at level 15 (Reddit clip, score 1,112). Maris, Libra, Animus and Salvation’s Standard-Bearer are immune to sleep, which is why the build sleeps itself.
11. Gaps and confidence
The model agrees with players’ tier order on 60% of 10 line pairs.
Where it disagrees:
- core “[Executor] Slowly Restore HP upon Ability Activation” +2.1% below strong “Taking attacks improves attack power” +5.9%
- core “[Executor] Slowly Restore HP upon Ability Activation” +2.1% below avoid “[Executor] Improved Vigor and Endurance, Reduced Arcane” +2.2%
- strong “Taking Damage Boosts Damage Negation” +2.1% below avoid “[Executor] Improved Vigor and Endurance, Reduced Arcane” +2.2%
- strong “Occasionally Nullify Attacks When Damage Negation is Lowered” +0.1% below avoid “[Executor] Improved Vigor and Endurance, Reduced Arcane” +2.2%
- Estimates: 3 hits taken a minute, 2 s asleep a proc, +20% damage taken while asleep, player status resistance 150 before curses.
- Not modelled: Vigor raising sleep resistance (forbidden instead).
12. On your save
The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.