Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: Sleep tank

1. Summary

A curse, Taking Damage Causes Sleep Buildup, puts sleep on you when you’re hit. All Resistances Down curses make it fire on one hit. Each time you wake up, Executor “recovers from an ailment”: Tenacity gives +20% attack for 20 s, stacking, and [Executor] Slowly Restore HP upon Ability Activation starts a 60 s regen, also stacking. Players credit Zorban; one D5 duo run logged 23 regen charges in a fight.

No relics: 177 DPS. With the core lines: 191 DPS (+7.7%). Standing with players: 5 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: players who like taking hits. Not for: Maris (Augur): her own sleep stacks with yours (Zorban: the third proc kills).

2. How it plays

Take hits on purpose (the model counts 3 a minute here, not 2), wake up stronger, keep the regen stacks rolling. Fight with the Cursed Sword as usual.

Decoded rotation Sleep tank: self-sleep Tenacity, Cursed Sword (style rotation), no relics: 177 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Cursed Sword R1 2-44.523%decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6
1H Light 2-44.522%AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6
Ultimate Art0.415%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
Cursed Sword unlocked skill1.38%decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 1.5 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator)
Cursed Sword R1 5 (chain finisher)4.58%decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6
1H Light 5 (chain finisher)4.58%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6
Cursed Sword R1 14.58%decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.5 × uptime 0.6
1H Light 14.57%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.5 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
[Executor] Slowly Restore HP upon Ability Activation5 agree+2.1%SpEffect 7500701: 1.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397; 7500702: 58.5 s, every 1 s, HP +3, HP +0.27% max, while state 2397
Taking Damage Causes Sleep Buildup4 agree+7.7%SpEffect 6820501: 0.1 s, every 1 s; 6820502: 0.5 s, every 1 s, FP −30

4. Strong and flex lines

LinePlayersModel valueDecoded
Taking Damage Boosts Damage Negation2 agree+2.1%SpEffect 8620100: every 0.2 s; 8620101: while state 2284; 8620102: damage taken ×0.79, 10 s, while state 2284
Taking attacks improves attack power1 agree+5.9%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Occasionally Nullify Attacks When Damage Negation is Lowered1 agree, 1 disagree+0.1%SpEffect 7037800 (engine-coded: no number in the params)

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Attack power up after defeating a Night Invader–+14.0%SpEffect 7060201 (engine-coded: no number in the params)
Physical Attack Up +4–+12.0%SpEffect 7001404: phys ×1.12
[Executor] Character Skill Boosts Attack but Attacking Drains HP–+11.1%SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
Taking Damage Causes Blood Loss Buildup–+8.5%SpEffect 6820301: 0.1 s, every 1 s; 6820302: 1 s, every 2 s, HP −100, HP −12.5% max
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Poison Buildup When Below Max HP–+7.9%SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2
Taking Damage Causes Madness Buildup–+7.7%SpEffect 6820401: 0.1 s, every 1 s; 6820402: 1 s, every 2 s, HP −100, HP −15% max, FP −30
Rot Buildup When Below Max HP–+7.6%SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Improved Melee Attack Power–+5.1%SpEffect 7006600: attack ×1.06, only attack sub-categories 130

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
All Resistances Down-6.8+8.8%2cheap
Poison Buildup When Below Max HP-5.4+7.9%2.5
Taking Damage Causes Blood Loss Buildup-5.0+8.5%3.5
Rot Buildup When Below Max HP-4.6+7.6%3
Taking Damage Causes Frost Buildup-4.3+5.8%1.5
Taking Damage Causes Madness Buildup-3.7+7.7%4
Taking Damage Causes Sleep Buildup-3.7+7.7%4cheap
Taking Damage Causes Poison Buildup-2.9+5.9%3
Taking Damage Causes Rot Buildup-1.3+5.3%4
Reduced Strength and Intelligence0.3-0.3%–
Reduced Faith and Strength0.3-0.3%–
Reduced Damage Negation for Flask Usages0.6-0.6%–
Ultimate Art Charging Impaired0.6-0.6%–
Reduced Dexterity and Faith0.7-0.7%–
Reduced Intelligence and Dexterity0.7-0.7%–
Continuous HP Loss0.9-0.9%–
Reduced Rune Acquisition1.0+0.0%1
Near Death Reduces Max HP1.5+0.0%1.5
Reduced Vigor and Arcane1.6-1.6%–
Reduced Flask HP Restoration1.6-1.6%–
Repeated Evasions Lower Damage Negation2.6-2.6%–
Reduced Damage Negation After Evading3.3-3.3%–
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

All Resistances Down is part of the build here (faster self-sleep).

6. Avoid

LinePlayersModel valueDecoded
[Executor] Improved Vigor and Endurance, Reduced Arcane1 agree+2.2%SpEffect 7647000: while state 2255

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[Executor Skill - Cursed Sword] Light 2 960210Phys294×1.000×0.6×1.02180
[Executor Skill - Cursed Sword] Light 3 960220Phys297×1.000×0.6×1.02182
[Executor Skill - Cursed Sword] Light 4 960230Phys300×1.000×0.6×1.02183

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

Measurements: 23 regen charges in one D5 duo fight (Everdark Balancers); a 1,386 HP tank variant at level 15 (Reddit clip, score 1,112). Maris, Libra, Animus and Salvation’s Standard-Bearer are immune to sleep, which is why the build sleeps itself.

11. Gaps and confidence

The model agrees with players’ tier order on 60% of 10 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.