Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: triple-status katana

1. Summary

Before 1.03.2 this was the standard: his katana bleeds, Night of the Wise adds poison, Night of the Miasma adds frost through Chilling Mist, and the status payoffs ride the procs. Players now say it has “mostly fallen out of favor due to Balancers and Scholar”, and status-resistant Deep of Night bosses cap it. It is kept as a preset so you can compare.

No relics: 270 DPS. With the core lines: 242 DPS (-10.2%). Standing with players: 6 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

2. How it plays

Katana R1 chains (not the Cursed Sword: drawing it removes the katana’s buffs), Chilling Mist for frost, the status procs do the rest.

Decoded rotation Triple-status katana (Night of the Wise + Night of the Miasma), no relics: 270 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
1H Light 2-48.833%AR 286 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 1 × uptime 0.6
Character skill (light_chain)2.617%decoded AtkParam_Pc rows 960200, 960210, 960220, 960230, 960240 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; rate: no HeroParam cooldown: knob characterSkillUsesPerMinuteDefault = 3 (estimate)
Status procs–14%SpEffect proc payloads (decoded) × boss HP × knob bossHpScale; rate: from buildup ÷ boss resistance (decoded)
Ultimate Art0.513%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
1H Light 5 (chain finisher)8.812%AR 286 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 1 × uptime 0.6
1H Light 18.811%AR 286 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 1 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
Starting armament inflicts poison2 agree, 1 disagree-10.2%SpEffect 7120500 (engine-coded: no number in the params)
Changes compatible armament’s skill to Chilling Mist at start of expedition2 agree+0.0%SpEffect 7123900 (engine-coded: no number in the params)

4. Strong and flex lines

LinePlayersModel valueDecoded
Attack power up when facing poison-afflicted enemy2 agree+3.4%SpEffect 7260000: attack ×1.1; 7260001: attack ×1.16; 7260002: attack ×1.2

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Attack power up when facing frostbite-afflicted enemy +2–+14.4%SpEffect 7260402: attack ×1.2
Attack power up when facing frostbite-afflicted enemy +1–+11.6%SpEffect 7260401: attack ×1.16
Attack power up after defeating a Night Invader–+11.3%SpEffect 7060201 (engine-coded: no number in the params)
Physical Attack Up +4–+9.7%SpEffect 7001404: phys ×1.12
Physical Attack Up +3–+8.5%SpEffect 7001403: phys ×1.105
Attack power up when facing frostbite-afflicted enemy–+7.2%SpEffect 7260400: attack ×1.1; 7260401: attack ×1.16; 7260402: attack ×1.2
Attack power up when facing poison-afflicted enemy +2–+6.9%SpEffect 7260002: attack ×1.2
Successive Attacks Boost Attack Power–+5.8%SpEffect 7037600: fires at 17 points, -1 points; 7037601: fires at 30 points; 7037602: every 0.3 s, fires at 45 points; 7037604: attack ×1.05, 1.5 s, -1 points; 7037605: attack ×1.065, 1.5 s, -1 points; 7037603: 0.4 s, fires at 60 points; 7037606: attack ×1.09, 1.5 s, -1 points; 7037607: -1 points
Attack power up when facing poison-afflicted enemy +1–+5.5%SpEffect 7260001: attack ×1.16
HP Restoration upon Katana Attacks–+5.4%SpEffect 8600123: 1 s, every 1.1 s, HP +15

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Poison Buildup When Below Max HP-2.1+4.6%2.5
Rot Buildup When Below Max HP-1.4+4.4%3
Taking Damage Causes Frost Buildup-1.0+2.5%1.5
Ultimate Art Charging Impaired-0.2+0.2%–
Taking Damage Causes Blood Loss Buildup0.3+3.2%3.5
Reduced Strength and Intelligence0.4-0.4%–
Reduced Faith and Strength0.4-0.4%–
Taking Damage Causes Poison Buildup0.4+2.6%3
Reduced Damage Negation for Flask Usages0.7-0.7%–
Reduced Dexterity and Faith0.9-0.9%–
Reduced Intelligence and Dexterity0.9-0.9%–
Reduced Rune Acquisition1.0+0.0%1
Taking Damage Causes Madness Buildup1.1+2.9%4
Taking Damage Causes Sleep Buildup1.1+2.9%4
Reduced Vigor and Arcane1.2-1.2%–
Continuous HP Loss1.2-1.2%–
Near Death Reduces Max HP1.5+0.0%1.5
Reduced Flask HP Restoration1.5-1.5%–
Repeated Evasions Lower Damage Negation1.7-1.7%–
Taking Damage Causes Rot Buildup1.7+2.3%4
Reduced Damage Negation After Evading2.0-2.0%–
All Resistances Down2.0+0.0%2
Lower Attack When Below Max HP3.4-3.4%–
Taking Damage Causes Death Buildup8.0+0.0%8

6. Avoid

None listed.

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

The model finds no payoff ↔ enabler pair on this rotation that adds more together than apart.

9. The data

The biggest use, 1H Light 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: AR 286 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
1H Light 2-4Phys292×0.850×0.6×1.02152

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

11. Gaps and confidence

The model agrees with players’ tier order on 0% of 2 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.