Guides · Executor · patch 1.03.5 (balance 1.03.2) · updated 2026-11-01

Executor: Vigor tank

1. Summary

Executor has the least HP of the melee heroes: 1,000 at level 15 (Wylder 1,120, Raider 1,200, Guardian 1,280). This build swaps Arcane for Vigor and Endurance, stacks max HP and negation, and heals on the Beast form’s roar, while the Cursed Sword relic still carries the damage. Players report 17-game deathless D5 streaks; critics say “big HP bar but dogshit damage”.

No relics: 183 DPS. With the core lines: 222 DPS (+21.0%). Standing with players: 4 (1 = the current meta). Model: rank pack 10350000-429b9ee52d80.

For: Deep of Night, trio, players who die to one-shots.

2. How it plays

The default Cursed Sword loop (deflect, chain, unlocked skill), with more room for mistakes. In Beast form, roar to heal yourself and allies 15% of max HP (with the roar relic).

Decoded rotation Vigor tank: Cursed Sword deflects + Beast form (style rotation), no relics: 183 DPS on the 8 Nightlords’ mean (level 15, weapon tier 3, 60% of the fight attacking).

UseUses / minShare of DPSWhere the numbers come from
Cursed Sword R1 2-46.331%decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.7 × uptime 0.6
Ultimate Art0.415%decoded AtkParam_Pc rows 700000350 (row choice: pickRows, 1 hit each (estimate)) on weapon AR where they use motion values; scaled to 3615 on the sparring dummy at level 15 (Aspects of the Crucible: Beast full sequence 3,615, no relics (muni1337 sparring, 2026-06-20; taken as level 15), other levels by the decoded Beast Attack Boost table); rate: knob ultimateUsesPerMinute = 0.5 (estimate)
1H Light 2-42.713%AR 283 × decoded motion values of the hero moveset’s hits (1/1/1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.3 × uptime 0.6
Cursed Sword R1 5 (chain finisher)6.311%decoded AtkParam_Pc 960240 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, chain_finisher, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.7 × uptime 0.6
Cursed Sword unlocked skill1.811%decoded AtkParam_Pc 600000350 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill); rate: piece unlockedPerMinute 2 (estimate: deflects per minute ÷ ~3.3 to fill the 50-point accumulator)
Cursed Sword R1 16.310%decoded AtkParam_Pc 960200 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, initial_attack, character_skill); rate: Nightreign TAE: c0000.anibnd a278 (Executor cursed-sword stance) 2h light chain, loop 3.57s; × share 0.7 × uptime 0.6
1H Light 5 (chain finisher)2.75%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.3 × uptime 0.6
1H Light 12.74%AR 283 × decoded motion values of the hero moveset’s hits (1 hits per step); rate: Nightreign TAE: c0000.anibnd a277 (executor-s-blade), 1h R1 1-5 loop 3.57s; × share 0.3 × uptime 0.6

3. Core relics

LinePlayersModel valueDecoded
[Executor] Improved Vigor and Endurance, Reduced Arcane4 agree+1.5%SpEffect 7647000: while state 2255
Increased Maximum HP5 agree, 1 disagree+1.5%SpEffect 7610400: max HP ×1.1
[Executor] Character Skill Boosts Attack but Attacking Drains HP3 agree+18.3%SpEffect 7034401: every 0.1 s, while state 2269; 7034402: attack ×1.35, only attack sub-categories 122, 6 s, while state 609; 7034403: damage taken ×1.4, 5 s

How survival is priced: a boss hit is 300–660 at normal depth (players: D5’s 1,000–2,200 ÷ ×3.31), two hits a minute, a flask heals 60% and costs 2 s of attacking, and a death costs about 25 s (trio). Max HP and negation cut flasks and deaths; that comes back as attack time, the same unit as damage.

4. Strong and flex lines

LinePlayersModel valueDecoded
[Executor] Roaring restores HP while Art is active5 agree+1.1%SpEffect 7011701: 0.9 s, every 1 s, HP +15% max
Partial HP Restoration upon Post-Damage Attacks +22 agree+2.3%SpEffect 7005602: rally ×1.35
Improved Physical Damage Negation2 agree+1.0%SpEffect 7006200: damage taken ×0.9
Taking Damage Boosts Damage Negation3 agree+1.0%SpEffect 8620100: every 0.2 s; 8620101: while state 2284; 8620102: damage taken ×0.79, 10 s, while state 2284

The model’s own strongest lines that players don’t list for this style:

LinePlayersModel valueDecoded
Attack power up after defeating a Night Invader–+14.0%SpEffect 7060201 (engine-coded: no number in the params)
Physical Attack Up +4–+12.0%SpEffect 7001404: phys ×1.12
Physical Attack Up +3–+10.5%SpEffect 7001403: phys ×1.105
Physical Attack Up +2–+6.0%SpEffect 7001402: phys ×1.06
Rot Buildup When Below Max HP–+6.0%SpEffect 6851400: every 0.24 s; 6851401: 40 s, every 1.3 s, HP −15, HP −0.15% max; 1120: 900 s, while state 5
Improved Melee Attack Power–+5.3%SpEffect 7006600: attack ×1.06, only attack sub-categories 130
Physical Attack Up +1–+5.0%SpEffect 7001401: phys ×1.05
Attack power permanently increased for each evergaol prisoner defeated–+5.0%SpEffect 7060001 (engine-coded: no number in the params)
Taking attacks improves attack power–+4.3%SpEffect 7032200: every 1 s; 7032201: while state 2374; 7032202: attack ×1.15, 10 s, while state 2374
Physical Attack Up–+4.0%SpEffect 7001400: phys ×1.04; 7001401: phys ×1.05; 7001402: phys ×1.06; 7001403: phys ×1.105; 7001404: phys ×1.12

5. Curses

Cost = what the model measures on this rotation (damage, stats, attack time) plus any hand penalty for what it can’t measure (stuns, death risk). Lower is cheaper.

CurseCost (≈ % damage)ModelHand penaltyPlayers
Poison Buildup When Below Max HP-3.5+6.0%2.5avoid
Rot Buildup When Below Max HP-3.0+6.0%3
Taking Damage Causes Frost Buildup-1.6+3.1%1.5
Taking Damage Causes Blood Loss Buildup-0.6+4.1%3.5
Taking Damage Causes Poison Buildup-0.4+3.4%3
Reduced Strength and Intelligence0.1-0.1%–
Reduced Faith and Strength0.1-0.1%–
Ultimate Art Charging Impaired0.2-0.2%–
Taking Damage Causes Madness Buildup0.3+3.7%4
Reduced Dexterity and Faith0.3-0.3%–
Reduced Intelligence and Dexterity0.3-0.3%–
Reduced Damage Negation for Flask Usages0.3-0.3%–
Taking Damage Causes Sleep Buildup0.4+3.6%4
Continuous HP Loss0.8-0.8%–
Taking Damage Causes Rot Buildup0.9+3.1%4
Reduced Vigor and Arcane0.9-0.9%–
Reduced Rune Acquisition1.0+0.0%1
Reduced Flask HP Restoration1.5-1.5%–
Near Death Reduces Max HP1.5+0.0%1.5
Repeated Evasions Lower Damage Negation1.5-1.5%–
Reduced Damage Negation After Evading1.9-1.9%–
All Resistances Down2.0+0.0%2
Lower Attack When Below Max HP4.2-4.2%–
Taking Damage Causes Death Buildup8.0+0.0%8

6. Avoid

LinePlayersModel valueDecoded
Poison Buildup When Below Max HP1 agree+6.0%SpEffect 6851300: every 0.22 s; 6851301: 40 s, every 1.3 s, HP −10, HP −0.1% max; 505: 900 s, while state 2

7. Vessels

VesselRelic slotsDeep slots
Executor’s Chaliceblue, yellow, anyyellow, yellow, green
Executor’s Gobletred, blue, greenred, blue, green
Executor’s Urnred, yellow, yellowred, yellow, yellow
Soot-Covered Executor’s Urnred, red, bluered, red, blue
Sealed Executor’s Urnyellow, yellow, redgreen, green, blue
Decrepit Executor’s Gobletred, red, yellowred, red, yellow
Forgotten Executor’s Gobletgreen, blue, redyellow, green, any
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red
Giant’s Cradle Grailblue, blue, blueblue, blue, blue
Sacred Erdtree Grailyellow, yellow, yellowyellow, yellow, yellow
Spirit Shelter Grailgreen, green, greengreen, green, green
Scadutree Grailred, red, redred, red, red

8. Synergies

Interaction = DPS(both) × DPS(none) ÷ (DPS(payoff) × DPS(enabler)) − 1: what the pair adds beyond the two lines alone.

PayoffEnablerInteractionThrough
Poison & Rot Improves Attack PowerPoison Buildup When Below Max HP+11.0%poison_or_rot_nearby
Poison & Rot in Vicinity Increases Attack PowerPoison Buildup When Below Max HP+6.6%poison_or_rot_nearby

9. The data

The biggest use, Cursed Sword R1 2-4 (3 hits a use), each hit on a Nightlord with the core lines worn:

Basis: decoded AtkParam_Pc 960210, 960220, 960230 on the Cursed Sword’s AR 283; relic scope from sub-categories (melee, character_skill).

HitElementAttackRelics (core set)Defense 100Nightlord absorption (mean of 8)Damage
[Executor Skill - Cursed Sword] Light 2 960210Phys294×1.350×0.6×1.02243
[Executor Skill - Cursed Sword] Light 3 960220Phys297×1.350×0.6×1.02245
[Executor Skill - Cursed Sword] Light 4 960230Phys300×1.350×0.6×1.02248

Relic multiplier: the core lines’ attack rates multiply (different SpEffects), each limited to the attack sub-categories it names. Defense: Nightlords have defense 100 on every type, which keeps 0.6 of attack in the sparring tests (dps_model DEF100_FACTOR). Absorption: the decoded *DamageCutRate per element.

10. Evidence

Sources players’ tiers for this style rest on (docs/research/relic-priority/Executor.json, researched 2026-11-01):

Measurements: Executor 1,000 HP at level 15; tank builds at 1,476–1,700 HP; 3,889 with HP on every relic; trio deaths cost 20–30 s of the fight; solo gets one free revive per Nightlord fight (1.01.1).

11. Gaps and confidence

The model agrees with players’ tier order on 58% of 19 line pairs.

Where it disagrees:

12. On your save

The Builds page ranks this preset on your own relics (drop your save there). The Builder opens the same preset to tweak.